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Forums - Nintendo - Will the next CEO of Nintendo make powerful consoles to their fullest? Since Iwata has passed away?

Samus Aran said:
POE said:
Samus Aran said:
POE said:
Why are you all so concerned about power? I mean, in this day and age, it doesn´t add anything to a game, ANYTHING.

That's not true at all, the 3DS games could be so much better on a more powerful handheld. And two analogue sticks please.

I'm looking forward the most to Nintendo's handheld because the 3DS games look so bad.

How can, for example, fire emblem awakening be "so much better" with more power?

I can't fap to PS1 models.

And they could have dynamic battle maps with cool stuff happening while you're planning out your moves. Earthaquakes, avalanches, tsunamis, stormy weather, artillery fire, volcano eruption, snow/ice (which would have an effect on your troops), etc.

For example you could use a fire mage on an icy area to melt the surface below your enemy troops (and vice versa). Or use a water mage to soak the surface your enemies are standing on and then a thunder mage to unleash hell upon them.

Cooler attack animations.

More cutscenes instead of those boring dialogues with shitty graphics, fully voice acted, etc.

Do you realize that those things you mention dont make a game better? I for example cant stand voice acting in games, so for me that would be worst than text.

Also PS1 model:








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next CEO must love Nintendo more than money!



Switch!!!

POE said:

Do you realize that those things you mention dont make a game better? I for example cant stand voice acting in games, so for me that would be worst than text.

Also PS1 model:






You're right, not even PS1 quality.

And they would make the game a shit ton better. All batle maps in Awakening are pretty much the same, nothing makes them stand out or unique.



bunchanumbers said:
At this point the changes to NX will be next to nothing. A small tweak here or there at the most. We won't see the next presidents vision on hardware until after NX, so we're looking at 2022 or 2023.

Well, I agree, but a small tweak can involve more than most think. It should be easy to increase hardware-specs as long as architecture stays the same. So more CPU-cores, more GPU-cores, higher clovk speed or more memory is all possible in relatively short time, as long as it isn't so much, that the higher cooling need is impacted by the chosen form-factor. So more performance might be a possible tweak a new president might make. And finding the balance between features, power and price is right into the things a president has to decide. So a new president might accept higher price for more power. Other features (something like Miiverse, new ways of controlling, networking and so) are probably not changeable in such short time.



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Lawlight said:
Miyamotoo said:

-LOL, not true. On the contrary, Sony copied N64 analog stick same like vibration function. N64 was released in June 1996, Sony Dual Analog Controller year later.

-Dual touch screen was is inovation.

-Like @Wyrdness wrote: Motion Control was utilized by Nintendo in the 80s with the Power Glove.

-Sorry, I didn't know that PS3 have a 3D screen!? Also you are forgetting Virtual Boy.

-Again not true and again on the contrary, Sony copied Wii U gamepad with Vita and remote play. Nintendo showed Wii U at E3 2011, Sony released Vita in Japan in december 2011. and Vita received remote play feature in 2013.

Basically all you wrote isn't true.

Google the PS analog stick - released in April 1996.

As I said - dual screen is an innovation that only Nintendo uses.

So, why did Nintendo wait until Sony used motion control to use it again?

PS3 did 3D gaming before the 3DS came out.

I should have said PSP remote play - came out way before the WiiU was released.

Basically, everything I said is true.

-I google and In 1982, Atari released a controller with a potentiometer-based analog joystick, On April 26, 1996,  Sony released a potentiometer-based analog joystick for use in Flight-Simulation games. But Nintendo released their Nintendo 64 controller on June 24, 1996 in Japan the new controller included a thumb-operated control stick, while On April 25, 1997,[5] Sony released a similar analog stick.

-As I said, Dual touch screen was is innovation, even dual screen was only used by Nintendo it still innovation, but touch screen today are used everywhere.

-Because the technology was not advanced enough in that time for motion controls games, also we all know after Wii motion success on market Sony done Move and Microsoft done Kinect.

-Virtual Boy did 3D gaming when PS1 was launched. ;)

-Well Nintendo done something similar before PSP and PS3 with GBA and GC.

Basically all you wrote isn't true. ;)

 



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Lawlight said:
Miyamotoo said:

Your point was that "Nintenod should make a powerful console. The market has shown that they don't want a cheap, weak console."  I've proven to you thats not true.

Like I wrote: Vita was expensive and strong, we all know sales of Vita. Wii was weak and cheap, we all know sales for Wii. 3DS is relative cheap and weak, we all know sales of 3DS.

Wii U wasnt cheap ($300/350 is not cheap). Power of Wii U is not reason why Wii U failed, Wii U had much bigger problems than power of hardware.


Why did the WiiU fail?

Bad revil, very bad name, terrible marketing, high price, weak launch titles, software drought in 1st year, gamepad not used enuf..



Wyrdness said:

Wait so he's trying to say this is an analogue stick that Nintendo copied?




l think he's only read the name of that controller and never actually seen it to make the claim the N64 controller is based on that, also Eyetoy is not motion control it's motion tracking where a camera follows movement, the were GBA games also using moction control so Nintendo never left MC with the power glove.

Yes, he is basically saying that.



Miyamotoo said:

Yes, he is basically saying that.


What's funny is the N64 was revealed to the public in spring 1994 with its controller, roughly 6 months before the PS1 launched and 2 years before that controller was released, is he really saying Nintendo R&D saw into the future and somehow came up with the N64 controller from looking at that?



Samus Aran said:
POE said:
 

Do you realize that those things you mention dont make a game better? I for example cant stand voice acting in games, so for me that would be worst than text.

Also PS1 model:






You're right, not even PS1 quality.

And they would make the game a shit ton better. All batle maps in Awakening are pretty much the same, nothing makes them stand out or unique.

The image i posted is smaller than a tv where you play ps1 games. The image you posted is bigger than a 3ds one.



POE said:

I don´t care, and im a consumer.


You're in the minority.

CosmicSex said:
Exactly what motivation would Nintend have making a console more powerful than the PS4. Doesn't anyone remember the Gamecube. There has to be some resistance to this idea considering the sales of the Wii. 

The obvious answer is that Nintendo would want to make a console that would be attractive to third party developers

I do remember the Gamecube.  I remember Nintendo underselling the specs, and they were decimated in boards everywhere that they had a lower polygon count than PS2 and Xbox(for those that don't remember, Sony and MSFT announced the theoretical max, where Nintendo announced real world).  Gamecube had memory cards with 1/8th the capcity at the same price as Sony and Microsoft's memory cards.  This made it difficult for some multiplatform games to save properly on GC   Also, Nintendo utilized a lower capciity media drive, and made the console unable to play DVD's.  Then Nintendo swore up an down that nobody wanted to play DVD's, or needed HD graphics or online play.  Its these things that chase away consumers who like those things, and it makes the console seem less capabale to the average consumer.

Miyamotoo said:

Relly!?

What about analog sticks, vibration, touch screen, dual screen, motion controls, 3D screen, tablet controller...you can say that Nintendo late in some things, but you cant say "Nintendo is the most anti-technology technology company in the world", they were always pioneers in lot a things, even today, and you can bet they will have some interesting thing with next hardware too.

Being a computer company and saying online play, and HD graphics are unecessary is anti-technology.  You can't say it isn't.  They were innovative with the NES, and SNES.  They were innovative on N64 in some respects, though going against CD's was the tipping point.  This is 1996 remember.  Next we got the Gamecube, which was the perfect illustration of what I am talking about above in Nintendo's approach.  Nintendo still knew how to hype things at the time.  I rememeber hearing that the same people who made Jurassic Park (a big deal at the time) were working on the N64.

Since then, only the Wii controller was innovative, but why couldn't we also have HD graphics and online play?  The Wii U controller isn't really an innovation as it was a misfire.  I'll take your word on handhelds. I'm not really interested there.

S.Peelman said:

It's debatable anyway because when the PS and PS2 released, the SEGA Saturn and Dreamcast respectively existed, which could definitely make a fist against the two Sony consoles power-wise and even beat them in some areas. The Sony consoles only won (to put it simply), because Sony was smart in their marketing and they made the right decisions in the areas where it counted.

Fair enough.  But the PS2 hype machine for graphics was something we haven't witnesses before or after.

Wyrdness said:

SNES wasn't the most powerful at launch, Neogeo was the most powerful hardware at that point.

C'mon, this is a stretch.  Nobody knew about this but for a handful of people.

POE said:

Do you realize that those things you mention dont make a game better? I for example cant stand voice acting in games, so for me that would be worst than text.

Also PS1 model:







Do you realize different people have different tastes.  Nintendo's problem is they are appealing to a small group of people with similar tastes.



Lifetime Sales Prediction - 6/29/2013
Wii U - 38 million
XBOX One - 88 million
Playstation 4 - 145 million