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Forums - Nintendo Discussion - Source: NX "Is Definitely Not Aiming To Compete With PS4 On Horsepower"

DakonBlackblade said:
Miyamotoo said:

Main reasons why Wii U dont have third party support is terrible sale and not good architecture for porting. NX easily could fix those two things.

Terrible sales is as much a consequence of the lack of third party support as it is a cause, and the porting was hard also in part because the console was underpowered, so if you were to release a PS4/XOne game you couldnt go all out on it if you intended to port it to the WiiU cause it wouldnt handle the game at all.

Well Wii U had some third party support (Batman, Call Of Duty, Assasins Creed, Fifa, NSF...) in first few months, after terrible sales all third party abandon Wii U in first year.



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JEMC said:
zorg1000 said:

He didn't say identical, he said fairly close spec wise. That would be like brothers, not twins.

Take the iPhone 6 (A8) & iPad Air 2 (A8X) for example. iPhone 6 has a 1.4ghz dual-core CPU, 136 gflop GPU, 1GB RAM compared to iPad Air 2 with a 1.5ghz tri-core CPU, 272 gflop GPU, 2gb RAM. Similar yet still different and like 99% of games/apps are shared.

I don't think it's unrealistic to see a similar approach with the next Nintendo handheld & console. Put it this way, NX Portable=GameCube, NX Console=Wii.

My opinion, but if the difference between handheld and home consoles is that small, Nintendo should go with identical specs for both devices and get a better deal with their suppliers.

And also give both machines the same price.


Idk, it could be something like 720p on the handheld & 1080p on the console.



When the herd loses its way, the shepard must kill the bull that leads them astray.

hansrob00 said:
CrazyGPU said:
If the NX goes Arm route, and go mobile having ps3+ performance, then it will ve very close to high end smartphones and tablets. Todays Smartphones and tablets have graphic cards that have ps3 performance. Two years from now, they will be even faster. Casual gamers will play on that platforms, not in NX. Maybe japanese will. Hardcore gamers will be on MSft or Sony side.


If those same hard core gamers are so concerned with power why don't they just go with a PC. Hell, hardware is cheap enough that you could make a $500-600 computer and get the superior experience. I never understood that about the people who ragged on the Wii U's lack of power. 

I would also mention that steam machines are also in Sony and Microsoft's rear view mirror. It's not an immediate threat, but eventually more games will be compatible, the operating system will be improved, and with the right price cuts, they will begin to increasingly siphon off sales long term from both Microsoft and Sony. The console market is going to be very crowded.


A lot of hardcore gamers, wont buy a PC.

1- you need a more expensive PC if you really want to see big differences in graphics.

2- Most parents that dont know anything about PC just go to the mall or supermarket and buy a console.

3- Consoles are more user friendly. you just sit on the couch or bed and press a button to play. On a PC you have to enter to windows, enter to steam, check drivers, put big picture, and then play, not so friendly in the living room.

4- You have to find someone that build a pc for you, else its very expensive.

a console is like apple iphones, very easy to use, not much to set up, almost like buying a tv.

And I dont get the point on buying a steam machine. I think its just better to buy a cheap pc to do streaming and that can play a lot more native games. 

A console gamer will buy a Sony, Microsoft or Nintendo Console, wont buy steam machines.

Now, on the power.

IF Wii U had the same power of the PS4, then a lot of third party will develop for it.

Also nintendo would be able to make bigger games and with better graphics diferentiating itself from mobile gaming.

Nintendo had once the most powerfull machine of its time, the Nintendo 64, but now they want to earn money selling shit hardware. It was great with the wii because there were no mobile gamers, they introduced the wii mote and they were selling Wii  at 250 USS instead of 500. Now its another ballgame. And if nintendo makes cheap hardware that compares to mobile, they will fail horrible. They are more concern about making stupid amiibos that had almost nothing to do with the hardware to play the games or the great games they used to make like ocarina of time. Its almost like making dolls for fanboys instead of making great platform and games.    

 



The problem is see with the home and portable variants being so close is in that scenario and both playing the same games, I think most people will simply opt to buy the handheld version and just opt to have a PS4 or XB1 as their console if they even want a console. Which isn't probably all that different from now.

I guess there's still benefit here in that Nintendo would benefit from not having their bigger gun games like Splatoon and Mario 3D World "trapped" on the lower selling console side, but I'm not sure this really does anything for the console, it would probably just sell about the same as the Wii U is on pace for (about 18-20 mill). 

The way Nintendo sometimes mentions the device also sounds like its a singular device, so I'm starting to wonder if Nintendo maybe experimented with multi-SKUs, but then came back to a singular device, more or less (a portable that can stream games to the TV and maybe even the iPad) with another controller gimmick tied to it. Iwata did say they could have multiple SKUs in the future but that also it may just be one. 



Goodnightmoon said:

Don´t know if the source is right but I´m expecting this and people should be expecting this.

They are aiming for a very cheap console that will probably be a handheld and a homeconsole at the same time.

People saying that will not get third party support because of this... yeah because underpowered consoles never get any third party support, run and tell that to the 3DS xD

The 3DS is not a good example of a wealth of third party support. It receives support from a very small amount of publishers (although those games are huge with MH and YW). Most 3rd party publishers have skipped handhelds completely, leaving only the Japanese publishers for the most part.



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MajorMalfunction said:
Scoobes said:

An AMD x86 CPU would be far more power hungry than an ARM processor. That said, AMD are in a position (or will be in about 2 years time when they round up development on their ARM chips) where they can actually supply an ARM and an x86 SOC to Nintendo (with the same GPU architecture on both chips).

This would fit quite favourably with the NX concept. And whilst x86 CPUs can emulate ARM processors, I'm not sure Nintendo would favor this as it's fairly inefficient. I think they'll probably look to make dev tools that can translate the same set of code for both architectures. I think Sony do something similar with PS4 and Vita.

Another option is to put an ARM CPU and an x86 CPU on the same SoC, and have an ARM/GPU SoC for the handheld and an ARM/x86/GPU SoC for the home console. It's a little crazy, but hear me out: ARM had great support for co-processors. Something as ubiquitous as a CPU's MMU is a co-processor on ARM, at least pre-ARMv8. After ARMv8, the MMU was integrated with the CPU and coprocessor support was phased out, so Nintendo would have to add it back in. Other components like USB controllers, etc. would be separate chips from the SoC. In both cases, the OS would run on the ARM CPU. I've looked at die shots for all the 8th gen consoles, and all 3 use ARM CPUs as part of their security during boot time, so it's not totally far-fetched. I'm not convinced that this isn't a terrible idea, but it seems, at the very least, plausible.

I was thinking the same thing, and the only company I know of that could pull that off (due to licensing) is AMD. What's held me back from suggesting that particular x86/ARM hybrid SOC is that AMD currently don't have anything like that in their pipeline. I don't know if that's for technical reasons or if they could do it for a custom SOC but there's no market in consumer tech.

Either way, if they could pull that off, it could be an easy way to meld hand-held and console.



Soundwave said:

The problem is see with the home and portable variants being so close is in that scenario and both playing the same games, I think most people will simply opt to buy the handheld version and just opt to have a PS4 or XB1 as their console if they even want a console. Which isn't probably all that different from now.

I guess there's still benefit here in that Nintendo would benefit from not having their bigger gun games like Splatoon and Mario 3D World "trapped" on the lower selling console side, but I'm not sure this really does anything for the console, it would probably just sell about the same as the Wii U is on pace for (about 18-20 mill). 

The way Nintendo sometimes mentions the device also sounds like its a singular device, so I'm starting to wonder if Nintendo maybe experimented with multi-SKUs, but then came back to a singular device, more or less (a portable that can stream games to the TV and maybe even the iPad) with another controller gimmick tied to it. Iwata did say they could have multiple SKUs in the future but that also it may just be one. 

From the little I've read from Nintendo, I suspect it'll be one unified device. It may throttle performance for the sake of battery life when taken as a portable, but when connected to a TV and some kind of dock (and power from the wall), will unlock the clockspeed and free up the chip performance for a more home console experience. 



Soundwave said:

The problem is see with the home and portable variants being so close is in that scenario and both playing the same games, I think most people will simply opt to buy the handheld version and just opt to have a PS4 or XB1 as their console if they even want a console. Which isn't probably all that different from now.

I guess there's still benefit here in that Nintendo would benefit from not having their bigger gun games like Splatoon and Mario 3D World "trapped" on the lower selling console side, but I'm not sure this really does anything for the console, it would probably just sell about the same as the Wii U is on pace for (about 18-20 mill). 

The way Nintendo sometimes mentions the device also sounds like its a singular device, so I'm starting to wonder if Nintendo maybe experimented with multi-SKUs, but then came back to a singular device, more or less (a portable that can stream games to the TV and maybe even the iPad) with another controller gimmick tied to it. Iwata did say they could have multiple SKUs in the future but that also it may just be one. 

I understand the concern but at the same time, what's the point of having a vastly more powerful console variant when all or most games are going to be shared and not likely take advantage of the extra horsepower?



When the herd loses its way, the shepard must kill the bull that leads them astray.

zorg1000 said:
Soundwave said:

The problem is see with the home and portable variants being so close is in that scenario and both playing the same games, I think most people will simply opt to buy the handheld version and just opt to have a PS4 or XB1 as their console if they even want a console. Which isn't probably all that different from now.

I guess there's still benefit here in that Nintendo would benefit from not having their bigger gun games like Splatoon and Mario 3D World "trapped" on the lower selling console side, but I'm not sure this really does anything for the console, it would probably just sell about the same as the Wii U is on pace for (about 18-20 mill). 

The way Nintendo sometimes mentions the device also sounds like its a singular device, so I'm starting to wonder if Nintendo maybe experimented with multi-SKUs, but then came back to a singular device, more or less (a portable that can stream games to the TV and maybe even the iPad) with another controller gimmick tied to it. Iwata did say they could have multiple SKUs in the future but that also it may just be one. 

I understand the concern but at the same time, what's the point of having a vastly more powerful console variant when all or most games are going to be shared and not likely take advantage of the extra horsepower?


I'm starting to think it may just be one SKU, a portable type device that can wirelessly transmit a signal to the TV and maybe even things like your tablet (using a sync app). That and it ships with a controller/input gimmick. If it gets really popular, then Nintendo may make other SKUs.  At home it can be used like a party game device, and you can also pick it up and take it outside of the house and play on the go. 

To be honest too even if the console was "cheap" by our metric $200 isn't really cheap just to play the same games on your TV if you have the portable version already (which is likely to be far and away the majority of NX owners in a multi SKU scenario). 

That's actually fairly expensive just to play the same games in a different way. 



Another last-gen console confirmed. Honestly unless they can sell this for like $150 as a go-to secondary console I don't see how this will do better than the Wii U.



Prediction for console Lifetime sales:

Wii:100-120 million, PS3:80-110 million, 360:70-100 million

[Prediction Made 11/5/2009]

3DS: 65m, PSV: 22m, Wii U: 18-22m, PS4: 80-120m, X1: 35-55m

I gauruntee the PS5 comes out after only 5-6 years after the launch of the PS4.

[Prediction Made 6/18/2014]