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Forums - Gaming - Street Fighter and Smash Dominates EVO 2015

Wyrdness said:
midrange said:

Once again you are claiming an opinion as fact. I specifically mentioned the different movement options and variations due to glitches that are explicitly patched out in smash Wii u. It may not seem like much, but for a fighting games, even small frames makes a world of difference.

You're definition of 'viable characters' also seems to be smash Wii u biased. I don't know if you were around during the heyday of diddy kong and sheik and greninja (pre nerf), but those were pretty much the best of the best and many had to main them to have a strong winning chance. Of course you would see the likes of shulk, sonic, captain falcon, ... But that's in the same vein where in melee you would see the likes of doctor mario, peach, captain falcon,...

Sakurai stated the game was being developed as not competitive while the game was being developed. He wasn't making a promise about the future like your examples, he was talking about current development. And unless he pushes out a ridiculously huge patch (or a game changing glitch that won't be patched is found) to change that, smash Wii u will simply not be more competitive than melee.


That's not an opinion mate he's actually right Melee is less varied and has less viable characters, it's the same as SFIV having more viable characters then Third Strike and that's all down to balance, I've been following Smash IV since launch. Diddy's hey day is not even that long ago as he was only recently nerfed last week and yet if you look at Smash 4 tournaments a large number of them including significantly large ones weren't won by Diddy players, Greninja has also never had such a period as so few players play him, so far only Amsa really mains him hence the running joke of nerf Greninja as we never really saw anything from the character as he was nerfed with in weeks of release, the likes of Falcon, Shulk, Sonic and such appearing is because they're viable characters.

Look at the top 8 of every Smash IV tournament the characters appearing in them range from right across the roster, that's something you'll not see if you look at every Melee tournament in the same period. To give you an idea of how wrong you are the DAIR Cancel which was discovered in Smash IV wasn't patched neither was the Perfect Pivot slide motion and these aren't even being utilized by players yet despite Smash IV at CEO highlighting that Smash IV is just as competitive and that's with out using such mechanics, what you'll never see in Smash 4 is a few select character dominating for years.


If you compare melee to smash 4 now, it may seem that way, but remember that a lot of smash 4 right now is experimentation. Look at earlier melee tournaments (even some recent ones), and you will see zelda, marth, jigglypuff, peach, dr mario, luigi. Had diddy went unchanged, he would have become a less extreme metaknight for this game. Greninja was also nerfed very early on, so I guess its hard to see how good he was pre nerf.

dair cancelling is not the same as l cancelling as I don't think it applies to all moves. Perfect pivot and fox trotting are also not as beneficial as wave dashing or dash dancing. The pivot near the edge for an edge grab is cool tho.

People may find that smash Wii u is more competitive, but that is something I cannot agree with due to how much the game supports coming back over punishing those who play well. This was intentionally sakurai's decision. Stuff like the rage mechanic, unpublishable rolls, and  less spikes/meteors just show that the game was designed around not being able to punish mistakes and having to avoid the enemies "comeback."

Don't get me wrong, I play both of them extensively, I try to main shulk and lucario, but I keep sonic and diddy as back up because I know I have to. But playing melee just requires more technical skil and precision since one mistake can kill.

I am also not trying to say one is better than the other. I acknowledge them as different games with their own benefits



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Yeah the loss of SFV on xbox one will suck if your a fan of fighting games.
It gets worse when you realise how epic the game is looking to be (its going to be a really good SF game).

Im also abit surprised Mortal Combat X isnt higher.



ethomaz said:

That is not true at all.

I watched a lot of Meele tournaments and at least 10 different characters are used by the top players.


It is true because more characters are used right across the board in Smash IV at top level this can't even be argued off the top of my head characters who made it into top 8 in Smash IV recently in tournaments:

Diddy, Rosalina, Captain Falcon, Ness, Sheik, Luigi, ZS Samus, Mario, DK, Pitt, Sonic, Fox, Shulk, Olimar

That's 14 off the bat, already higher then the 10 you say and some other characters received buffs last week along with the arrival of DLC characters.



Wyrdness said:

It is true because more characters are used right across the board in Smash IV at top level this can't even be argued off the top of my head characters who made it into top 8 in Smash IV recently in tournaments:

Diddy, Rosalina, Captain Falcon, Ness, Sheik, Luigi, ZS Samus, Mario, DK, Pitt, Sonic, Fox, Shulk, Olimar

That's 14 off the bat, already higher then the 10 you say and some other characters received buffs last week along with the arrival of DLC characters.

If I got the TOP8 of EVO I will have over 10 chars for Meele too lol

Meele has 8 characters considered S Tier.
Smash 4 has 4 characters considered S Tier.



midrange said:


If you compare melee to smash 4 now, it may seem that way, but remember that a lot of smash 4 right now is experimentation. Look at earlier melee tournaments (even some recent ones), and you will see zelda, marth, jigglypuff, peach, dr mario, luigi. Had diddy went unchanged, he would have become a less extreme metaknight for this game. Greninja was also nerfed very early on, so I guess its hard to see how good he was pre nerf.

dair cancelling is not the same as l cancelling as I don't think it applies to all moves. Perfect pivot and fox trotting are also not as beneficial as wave dashing or dash dancing. The pivot near the edge for an edge grab is cool tho.

People may find that smash Wii u is more competitive, but that is something I cannot agree with due to how much the game supports coming back over punishing those who play well. This was intentionally sakurai's decision. Stuff like the rage mechanic, unpublishable rolls, and  less spikes/meteors just show that the game was designed around not being able to punish mistakes and having to avoid the enemies "comeback."

Don't get me wrong, I play both of them extensively, I try to main shulk and lucario, but I keep sonic and diddy as back up because I know I have to. But playing melee just requires more technical skil and precision since one mistake can kill.

I am also not trying to say one is better than the other. I acknowledge them as different games with their own benefits


So lets get this straight because Smash 4 allows comebacks more often you think that's less competitive? That's the same argument bitter Third Strike fans threw at SFIV when in actual fact the game like Smash IV had a different approach and they simply weren't good at it that's what it comes down to. The game was design to be balanced not broken like Melee, the comeback factor makes the game more competitive as you can just sit on your lead you have to work right until the match is over, it infact allows the opponent to punish you if you become complacent.

Diddy even when he was  top tier was still not winning many tournaments in a row in fact if you remove Zero the weren't really any Diddy players winning, that's because of balance, Diddy loses hard to characters like Pitt, Luigi, Mario etc... DAIR canceling allows combo situations that under normal circumstances don't occur, I don't think you've seen Smash IV's perfect pivot because it causes a sliding motion like wave dashing.



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I won't claim which is better between Smash 4 and Melee, because I love them both and because they're fairly different, but seeing someone claiming one is better, more varied and more balanced than the other when he's only played one is pretty funny.

In Smash 4 tournaments, there is a LOT of character variety. Really.
In Melee as well. What's the difference ? Oh wait, there's none.
There are always "unusual" characters being played at top level, but we all know the winner will be a Fox/Diddy/ZSS/Sheik/Falcon, etc...
Same for both games.



Just because you have an opinion doesn't mean you are necessarily right.

Are people actually seriously thinking because Tekken 7, a game not even out, is lower than games out, that it's a sign that it's fallen? *shakes head*

Who exactly is going to enter a game they've never/can't play? With 50% of the characters not even there.



Hmm, pie.

ethomaz said:

If I got the TOP8 of EVO I will have over 10 chars for Meele too lol

Meele has 8 characters considered S Tier.
Smash 4 has 4 characters considered S Tier.

Yet right now you claim 10 characters and Smash IV already has more then that in big tournaments with out even having an EVO, don't see you point in tier lists because Smash IV still has more viable characters, the fact that Mario who is B tier according to that chart can destroy ZS Samus (Ally murdering Nairo is one example) highlights this even more, goodluck getting any B Tier in Melee to beat Fox or Falco. Diddy is also not S Tier, far from it he was nerfed badly.



Wyrdness said:

Yet right now you claim 10 characters and Smash IV already has more then that in big tournaments with out even having an EVO, don't see you point in tier lists because Smash IV still has more viable characters, the fact that Mario who is B tier according to that chart can destroy ZS Samus (Ally murdering Nairo is one example) highlights this even more, goodluck getting any B Tier in Melee to beat Fox or Falco. Diddy is also not S Tier.

If a B tier chars wins over S tier chars it is because player skills... not game balance lol



Wyrdness said:
midrange said:


If you compare melee to smash 4 now, it may seem that way, but remember that a lot of smash 4 right now is experimentation. Look at earlier melee tournaments (even some recent ones), and you will see zelda, marth, jigglypuff, peach, dr mario, luigi. Had diddy went unchanged, he would have become a less extreme metaknight for this game. Greninja was also nerfed very early on, so I guess its hard to see how good he was pre nerf.

dair cancelling is not the same as l cancelling as I don't think it applies to all moves. Perfect pivot and fox trotting are also not as beneficial as wave dashing or dash dancing. The pivot near the edge for an edge grab is cool tho.

People may find that smash Wii u is more competitive, but that is something I cannot agree with due to how much the game supports coming back over punishing those who play well. This was intentionally sakurai's decision. Stuff like the rage mechanic, unpublishable rolls, and  less spikes/meteors just show that the game was designed around not being able to punish mistakes and having to avoid the enemies "comeback."

Don't get me wrong, I play both of them extensively, I try to main shulk and lucario, but I keep sonic and diddy as back up because I know I have to. But playing melee just requires more technical skil and precision since one mistake can kill.

I am also not trying to say one is better than the other. I acknowledge them as different games with their own benefits


So lets get this straight because Smash 4 allows comebacks more often you think that's less competitive? That's the same argument bitter Third Strike fans threw at SFIV when in actual fact the game like Smash IV had a different approach and they simply weren't good at it that's what it comes down to. The game was design to be balanced not broken like Melee, the comeback factor makes the game more competitive as you can just sit on your lead you have to work right until the match is over, it infact allows the opponent to punish you if you become complacent.

Diddy even when he was  top tier was still not winning many tournaments in a row in fact if you remove Zero the weren't really any Diddy players winning, that's because of balance, Diddy loses hard to characters like Pitt, Luigi, Mario etc... DAIR canceling allows combo situations that under normal circumstances don't occur, I don't think you've seen Smash IV's perfect pivot because it causes a sliding motion like wave dashing.


The problem isn't in allowing comebacks, the problem is in encouraging comebacks. This is why many people requested a counter to the "blue shell" comeback in mario kart. If someone makes a comeback in chess, it is really impressive because he did not depend on a mechanic to help him do it. If I string 15 hits to get lucario above 120 hp, is it far for him to knock me out in 3 due to rage mechanic and lack of spikes to close the game?

diddy and sheik were big dude. There is no denying that. My friend and I complained because I wanted to main shulk and he wanted to main duck hunt, but despite being above b-tier characters, they simply couldn't match up to diddy. Nerfs and buffs are also a double edged sword since people who mained diddy now have to adapt. Auto cancel is a good option, but it does not work for all cases. I know about perfect pivoting, and that, like fox trotting, do not compare to wavedashing. There is a reason why its not predominant in tournaments, it got potential, but clearly won't have the impact of wavedashing.