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Wyrdness said:
midrange said:

Once again you are claiming an opinion as fact. I specifically mentioned the different movement options and variations due to glitches that are explicitly patched out in smash Wii u. It may not seem like much, but for a fighting games, even small frames makes a world of difference.

You're definition of 'viable characters' also seems to be smash Wii u biased. I don't know if you were around during the heyday of diddy kong and sheik and greninja (pre nerf), but those were pretty much the best of the best and many had to main them to have a strong winning chance. Of course you would see the likes of shulk, sonic, captain falcon, ... But that's in the same vein where in melee you would see the likes of doctor mario, peach, captain falcon,...

Sakurai stated the game was being developed as not competitive while the game was being developed. He wasn't making a promise about the future like your examples, he was talking about current development. And unless he pushes out a ridiculously huge patch (or a game changing glitch that won't be patched is found) to change that, smash Wii u will simply not be more competitive than melee.


That's not an opinion mate he's actually right Melee is less varied and has less viable characters, it's the same as SFIV having more viable characters then Third Strike and that's all down to balance, I've been following Smash IV since launch. Diddy's hey day is not even that long ago as he was only recently nerfed last week and yet if you look at Smash 4 tournaments a large number of them including significantly large ones weren't won by Diddy players, Greninja has also never had such a period as so few players play him, so far only Amsa really mains him hence the running joke of nerf Greninja as we never really saw anything from the character as he was nerfed with in weeks of release, the likes of Falcon, Shulk, Sonic and such appearing is because they're viable characters.

Look at the top 8 of every Smash IV tournament the characters appearing in them range from right across the roster, that's something you'll not see if you look at every Melee tournament in the same period. To give you an idea of how wrong you are the DAIR Cancel which was discovered in Smash IV wasn't patched neither was the Perfect Pivot slide motion and these aren't even being utilized by players yet despite Smash IV at CEO highlighting that Smash IV is just as competitive and that's with out using such mechanics, what you'll never see in Smash 4 is a few select character dominating for years.


If you compare melee to smash 4 now, it may seem that way, but remember that a lot of smash 4 right now is experimentation. Look at earlier melee tournaments (even some recent ones), and you will see zelda, marth, jigglypuff, peach, dr mario, luigi. Had diddy went unchanged, he would have become a less extreme metaknight for this game. Greninja was also nerfed very early on, so I guess its hard to see how good he was pre nerf.

dair cancelling is not the same as l cancelling as I don't think it applies to all moves. Perfect pivot and fox trotting are also not as beneficial as wave dashing or dash dancing. The pivot near the edge for an edge grab is cool tho.

People may find that smash Wii u is more competitive, but that is something I cannot agree with due to how much the game supports coming back over punishing those who play well. This was intentionally sakurai's decision. Stuff like the rage mechanic, unpublishable rolls, and  less spikes/meteors just show that the game was designed around not being able to punish mistakes and having to avoid the enemies "comeback."

Don't get me wrong, I play both of them extensively, I try to main shulk and lucario, but I keep sonic and diddy as back up because I know I have to. But playing melee just requires more technical skil and precision since one mistake can kill.

I am also not trying to say one is better than the other. I acknowledge them as different games with their own benefits