Suikoden VI.
I'd like to do a 3D adventure game with a camera like Uncharted, but where you'd be able to heavily destroy the assets during the action/fights. The game would also have stylish weapons/animations, much like DMC/Bayonetta/GoW and the main goal would be just having fun. The kind of fun Mario Galaxy brings to the player, using clever level design and having enjoyable moments.
Bet with Teeqoz for 2 weeks of avatar and sig control that Super Mario Odyssey would ship more than 7m on its first 2 months. The game shipped 9.07m, so I won

It would definitely be an adventure. Large world, heavy emphasis on exploration. Caves and dungeons to plunder with Zelda-esque puzzles to solve, both at your leisure and as occasionally required by the story. Light RPG elements, just enough to make fighting and gaining experience constantly rewarding. Lots of things to find and collect, each with a useful purpose. Lots of things to buy and upgrade. Basically combat that's simple and fun enough to want to do a lot, a world that's interesting enough that you're always finding new things, and a system where everything you do gains you something that can be used for something else, thus always encouraging you to keep going. A great story that can be tackled at your own pace, and lots of branching paths--lots of choices, but not necessarily black and white moral choices a la most games. Lots of quests to check off a large list. The goal is to create a game that's constantly rewarding, where none of its elements amounts to nothing. Everything you do feels like it's working toward something, even if it's small, and none of it is overly complex.
Heavy exploration
Simple yet enjoyable combat
Lots to collect, lots to upgrade
Good story
Puzzles
These are the things Arlo wants in a game. Not much out there that gets each thing quite the way I like it though. You tend to either get a full on RPG with all the complicated (for a dumb guy like me) bells and whistles, or an open world where you plunder but never actually find anything good and money is worthless, or an action game where killing foes does nothing but clear them out. I would basically make a mix between Elder Scrolls and Zelda with way more stuff to buy and upgrade thrown in.
I kinda am :P
Though our team is very early in the development phase.
Open world fantasy RPG. Lead writer here.
I've had a number of ideas over the years. Must of which have been rubbish. But there is one that I've been thinking about on and off again since around 2010 or so. A Sonic the Hedgehog reimagining. Not my favorite series, but I've just been wondering how the series can best be represented in a 3D setting, and have had a few thoughts.
Opening Thoughts: This theoretical game would be meant to emphasize the historic strengths and attributes of the Sonic series while downplaying the faults. Traditionally, this series has been at its best when gameplay is able to be fast. However, the Sonic series is not just speed. Though they are often derided, many of the better received Sonic games make use of the wide ensemble of Sonic's furry friends. Looking back, people like the Adventure duo, Advance trilogy, and other games where Sonic didn't monopolize affairs. Soundtrack and general presentation are other strong points for the series. Players know they are doing well when they can baze through levels.
Weaknesses for the Sonic series have also been well documented. A major recurring complaint across entries is a lack of control, especially where platforming is concerned. Even in better received games like Sonic Colors, platforming isn't considered as tight as in many other games. Story is a weird problem, as Sonic's stories are either overly complex and full of plot holes or quite simple. The series emphasis on speed means collection elements need to be handled carefully. An overemphasis on playstyle diversity can lead to a 2006 style disaster. And though speed is hard to stick with, Sonic Boom showed that platforming and combat are not necessarily viable alternatives.
Name: Sonic Island
Concept: A reboot/reimagining of the franchise as an open world game. Story elements and characters are taken from Sonic games ranging from 1991 to 1998, with Sonic Adventure being the borderline game.
Structure: The game takes place on an island divided in a ring of perhaps six regions surrounding a seventh central area. Each region has a boss to defeat, which grants Sonic a new ability for accessing future areas and collecting bonuses. Some choices for what to do next will be available. The island has to be big enough to contain plenty of things to run by and discover, even for a speedster like Sonic. This means that there need to both be obvious roads to blaze through and paths to wander down.
Regions: The six or seven regions would likely be themed like in many Sonic games, but not all themes would be good ideas. For example, water sections are probably a bad idea. I'm thinking the opening region would be a grassy and beach-themed area like in many opening Sonic levels. Just don't make a killer whale a setpiece. The central region can be the standard Lethal Lava Land mixed with evil laboratories. What types of regions occur later depend on Sonic's collected abilities. Sonic naturally starts with the ability to run fast and jump on enemies to beat them, but maybe he doesn't become immune to fall damage before the cliff-heavy mountain region. Maybe the Spin Dash is the first new ability, and lets Sonic go through lines of enemies. Maybe if a water section DOES pop up, Sonic gets the ability to run on water beforehand. Maybe he gets the ability to dash through solid walls at some points, tying into puzzle solving in the game by figuring out how to gather momentum.
Each region would be populated by existing Sonic characters, with unique interactions and things to offer, be they items, missions, info, or whatever. The large cast can be used to populate the island without overwhelming the player.
Characters: Most of the game is spent playing as Sonic, with up to two other characters being playable for specific sections. Since Sonic is the mainstay character for travelling across the island, the other characters would have to stand out. Perhaps Tails could be used for sections with more precise platforming, using his hovering abilities, and Knuckles could emphasize 3D environments with combat like in Sonic Adventure. Sonic himself would be best at quickly traversing environments, but would also be a decent fighter. He could emphasize evading enemy attacks and manuvering into better positions to attack from, be it against a single armored titan or a swarm of enemies.
Rings: Rings are tricky because they are rubbish as a helath system. Sonic is fast-paced, so healing should not be a tough affair. Maybe Sonic should alwas have low health which recovers automatically? This game would be a better use of the mechanic than most. As for Rings, they can be used as in-game currency or to upgrade certain abilities.
Characters: Sonic would be the obvious main character, opposed by Eggman. He would be supported by Tails, the player's main aide in the game, and rivals with Knuckles, who seems to have been awesome back in the day. Besides that, all those annoying minor characters would still have roles to play. Amy Rose can be used as a recurring source of info o objectives. The Chaotix can provide the local story arc for one of the regions. Nack the Weasel could be an unwitting pawn of Eggman at one point sent to fight Sonic. Big the Cat could be in charge of a peaceful fishing minigame or a collectathon. Metal Sonic could be a major boss, possibly fought in the obligatory Super Sonic Final Battle. Hell, throw in the real oddballs like Ray the Flying Squirrel from SegaSonic, Wendy WitchCraft from that GameGear spinoff with Tails, and so on.
Okay, because you asked for it. Oh, it has to be on the Wii U for touch screen gameplay.
It's a porno. A story driven porno epic about a young man who was born unprivileged. One day, he meets a princess dressed like a commoner(ala Aladdin) in the market place where he works as a merchant's assistant. One of his talents is haggling and keeping a steady head during bad situations. The princess is hungry and is spotted by our hero. He has a keen eye for things out of place, this girl was not a commoner. Being hungry enough, the princess is whisked away from some dark figure promising food for a little of her services. She decides to take him on his offer and she's taken to a bordello not knowing what she's getting into. Our hero follows her into the den of whores and spots naked women of many different sizes and shapes shaking and offering their services to your hero. He gets a free sample of what they offer with each of them dancing and showing off for him. You have the choice to grab on, or move on from their offer. Once you've made your choice, you continue to follow the princess. Just as she's stripped naked and about to be taken advantage of, the hero springs forward with a blanket and covers her. You throw sand in the dark figures face, grab on to the girl's arms and run out of there like a bat out of hell. Along the way, the bouncers have taken to your presence and are in pursuit. You run from them with the princess locked in hand in hand to yours. You don't fight them, simply you avoid and out run(ala Zero Suit Samus). Finally you escape and take the princess to your apprenticeship. The master merchant decides to sell her, but you have better morals and run away from the master only to be stripped of your title as apprentice. The princess tells you she'll take care of it all and reward you for your help, but before she can, the royal guards come and take her back to the castle. The guards run you out of town and beat you to a pulp. The princess is the only reason why the guards left you alive. No longer an apprentice, naked and broke, you stow away in a ship and set sails for a new life promising to come back some day and to receive the princess's reward.
You travel to 5 new continents as you're making your way back to the princess. Along the way, you receive fighting lessons, master weaponry, tested on your intellect and of course power ups that make you more suave and experienced. You'll learn sexual positions shown to you by master sexmans, those who have mastered the ways of sex. Women, not unlike the naive princess of your desires, will introduce themselves to you as they start seeing you as a diamond in the rough. They eventually offer themselves to you as you've stolen their hearts, but you get to decide on whether you do the nasty or not, it's always going to be a choice. Also, straight out porno, no soft core stuff here--You're a hardcore gamer.
So, after travelling so long, and meeting the women of the world, you get back to your princess. You are no longer your former self. And the princess, she wants to run away again. She doesn't want the responsibilities of the kingdom. It's your job now, to be her way out. She doesn't recognize you at first, but when she does, she sees that you did that all for her. She tells our hero, "My life would be better off not spent learning the intricacies of royalty. I just want to be a normal girl." Our hero tells her, "I've been so many different people, seen so many different things and have wanted nothing to do with all of it at some point. I just know that I wanted to come back here for you." The two then decide to run away and travel the world. With the two gone off together, you may visit all the places you've been to and get into some freaky stuff with all the girls you've met. Three-ways, 4 ways, orgies, etc. It'll be your choice, as always. This game can only get as fucked up as the person you really are. It's your choice to be the good guy saving it for when you come back to get the princess, or you can man-whore your way from continent to continent. This game will show how depraved you really are.
I've made a lot of concepts for games I'd like to make once I learn animation, programming, musical composition, how to play a guitar, how to play the bass, how to play the drums, how to make electronic music, how to play piano, how to sing gud, how to dance like a fucking ninja, marketing abilities, and get six-pack just for shitz and girlfriends.
1. One I had in mind would be a 2D platformer similar to Sonic, especfically SA2 (Sonic stages), when it would come to level design and overall gameplay, the game would revolve around going fast and keeping a very good flow of speed constantly, speed which would increase everytime you filled a "motion" meter by interacting with the enviroment in a stylish manner, similarly to the "Flow Motion" ability in Kingdom Hearts: DDD. The game would allow for multiple strategies for the player to take in regards of completing a level faster thanks to the multiple special abilities that would deplenish the "motion" meter everytime they were used, sacrificing your general speed to create specific short-cuts using said abilities.
The game would feature and aesthetic similar to that of Jet Set Radio (graffitti and shit), and would feature furries instead of humans, just so that I can fill the void that Crash has left in my heart.
I would call this game; "Flow Overdrive"
2. This one would be an JRPG inspired by the Mario RPGs, mainly the Paper Mario series, this one wouldn't be a normal JRPG though, the point of this game would be to create an incredibly intuitive combat system that relies just as much in skill as in does in strategy, in other words, preparing for battles, being rewarded for it, while actually playing the game too! It would even give you a challenge at it! While doing this, the game would exclude all the bullshit that its come to be expected out of JRPGs that system limitations created and became the standard over the years (AKA ALL the bullshit; random encounters, luck based gameplay, timed side-quests, gameplay that doesn't even seem like gameplay after you've reached a certain level, ALL OF IT, GONE!). All of this while still creating a unique and charming universe with characters that people would remember and (hopefully) be fond of.
This one, I'd like to imagine that would invent its own sub-genre in the JRPG thingy, a Turn-Based Action RPG, sound good? Let's hope so. I'd call it " SOMETHING/SOMEONE's Story", the name needs some work, I guess.
3. Fuck the turn-based bullshit, this one would go all out in its crazy as fuck action, it would be a Action RPG inspired by some of the mechanically finest HackN'Slashers on the genre, with a big emphasis on costumization and finding your own play-style, and with its world constructed like a good MetroidVenia tittle. Inspired by the gameplay found in Kingdom Hearts 2 and the Command System in its Birth By Sleep brother, and Devil May Cry 4's combat depht, the game would have a very satysfying, very fast, and very controllable meele combat system, that would serve primarily to make enemies stagger, with the "Commands" shit being the primary source of heavy damage, each "Command" would blend seemlessly any time it would've executed in middle of a combo, making said combo larger by extension, while sacrifising a bit of Magic/Mana/Energy/someshit to execute each "Command". The game would be very vertsityle moveset-whise and would allow for extreme accuracy when it comes to being succesful in battles without and not taking damage. There would be a system that would reward you for playing gud, keeping a combo going, not taking any damage, etc. The better you do, the more powerful and your normal attacks would be. Blocking and Dodging would be a big part of what makes the normal attacks very important in combat, too. AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAND other shit, it would be amazing, trust me, I just need to get gud at all the things that I mentioned above and I'll make this shit a reality, but right now, I'm falling sleep yo, need mah bed.
4. A Stylish Shooter, taking place in a computer world with lots of crazy powers and interesting level set-pieces, and I'm still nowhere near done with this idea, I'll come back to this idea later, maybe, if I don't forget.
5. I'd like to invent a new genre, let's see how that works out.
1 to 3 are all 2D, so they're doable, I think. That's all I have folks, now, I'm going to bed. Fuck, sorry for the all the mispelling but I'm mexican as shit and I'm too lazy for me to fix this shit, eh, it's understadable I guess, don't be picky.
I'm now filled with determination.
Porn game that will make u have endless orgasms
PC Specs: CPU: 7800X3D || GPU: Strix 4090 || RAM: 32GB DDR5 6000 || Main SSD: WD 2TB SN850
Probably a 3d platformer with good functioning hack and slash mechanics
Please excuse my (probally) poor grammar