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It would definitely be an adventure. Large world, heavy emphasis on exploration. Caves and dungeons to plunder with Zelda-esque puzzles to solve, both at your leisure and as occasionally required by the story. Light RPG elements, just enough to make fighting and gaining experience constantly rewarding. Lots of things to find and collect, each with a useful purpose. Lots of things to buy and upgrade. Basically combat that's simple and fun enough to want to do a lot, a world that's interesting enough that you're always finding new things, and a system where everything you do gains you something that can be used for something else, thus always encouraging you to keep going. A great story that can be tackled at your own pace, and lots of branching paths--lots of choices, but not necessarily black and white moral choices a la most games. Lots of quests to check off a large list. The goal is to create a game that's constantly rewarding, where none of its elements amounts to nothing. Everything you do feels like it's working toward something, even if it's small, and none of it is overly complex.

Heavy exploration
Simple yet enjoyable combat
Lots to collect, lots to upgrade
Good story
Puzzles

These are the things Arlo wants in a game. Not much out there that gets each thing quite the way I like it though. You tend to either get a full on RPG with all the complicated (for a dumb guy like me) bells and whistles, or an open world where you plunder but never actually find anything good and money is worthless, or an action game where killing foes does nothing but clear them out. I would basically make a mix between Elder Scrolls and Zelda with way more stuff to buy and upgrade thrown in.