Azerth said:
well seeing as how a ps game gets annouced at 30fps everyone is ok but when a x1 game is 30fps then it gets bashed for only being 30fps. heck people bashed mcc for having one game not be 60fps |
Could we stop making things up please?
Azerth said:
well seeing as how a ps game gets annouced at 30fps everyone is ok but when a x1 game is 30fps then it gets bashed for only being 30fps. heck people bashed mcc for having one game not be 60fps |
Could we stop making things up please?
Azerth said:
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Victim complex ?
Predictions for end of 2014 HW sales:
PS4: 17m XB1: 10m WiiU: 10m Vita: 10m
good!! id rather take the destructibility and everything that was going on than 60 FPS. good call.
As long as it's stable 30fps, I will be okay with that. Those graphics can't run on ps4 at 60fps.
Azerth said:
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Gloating. Always more gloating from you guys.
This kind of comments achieves nothing constructive for the discussions... -__-
Never cared and still don't.
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."
TruckOSaurus said: Still don't care about 60fps so not even disappointed a little bit. |
I do care about 60fps, but i never understood why it was even considered for a game like Uncharted. Focusing on pushing the game's tech, whether that be for better visuals, making the world more open, or making it more dynamic, (or all of the above, as seems to be the actual case) makes much more sense for UC4 than extra precision/smoothness (at last in my opinion).
I was personally expecting them to settle on a variable, but i suppose the end result of a lock will be functionally the same.
I'd rather Naughty Dog focus on quality of gameplay than taking out bits and bobs to push it to 60.
Zekkyou said:
I do care about 60fps, but i never understood why it was even considered for a game like Uncharted. Focusing on pushing the game's tech, whether that be for better visuals, making the world more open, or making it more dynamic, (or all of the above, as seems to be the actual case) makes much more sense for UC4 than extra precision/smoothness (at last in my opinion). I was personally expecting them to settle on a variable, but i suppose the end result of a lock will be functionally the same. |
Well, I'm the kind of guy who can sit in front those 30 vs 60 fps comparison GIFs for 5 minutes and say "You're sure they're supposed to be different?" so I'll always take pretty much anything before higher fps.
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