Zekkyou said:
I do care about 60fps, but i never understood why it was even considered for a game like Uncharted. Focusing on pushing the game's tech, whether that be for better visuals, making the world more open, or making it more dynamic, (or all of the above, as seems to be the actual case) makes much more sense for UC4 than extra precision/smoothness (at last in my opinion). I was personally expecting them to settle on a variable, but i suppose the end result of a lock will be functionally the same. |
Well, I'm the kind of guy who can sit in front those 30 vs 60 fps comparison GIFs for 5 minutes and say "You're sure they're supposed to be different?" so I'll always take pretty much anything before higher fps.
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