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Forums - Nintendo - Splatoon Producer Inks Out Reasons For Lack Of Voice Chat And Staggered Content Roll-Out

Mummelmann said:
spemanig said:
More lame excuses. The two map per 4 hours limit is just there to mask the abysmal amount of maps. The voice chat excuse still holds absolutely no water.


Is this for real? I don't understand how people can be okay with all this.


It's real. I don't think there's really any reason why it should be like that, but then again... I don't agree with their logic on the limitation of content either.



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People need to find something to bitch about.

Voice chat is not needed for this game.



1doesnotsimply

Ka-pi96 said:
I was actually referring to them intentionally holding back completed maps and other content and not letting people play them until a time they deem fit rather than the lack of voice chat.

Ah. That wasn't clear. Even still, I'd say that it's a matter of their prerogative, in the context of providing an online service. If they were charging for the other completed maps just because they could, I'd call that anti-consumer. This is just a controlled rollout of the game.

It seems like it's actually a rather clever idea, to me - rather than the game being released all at once, and being kind of like a sugar high (a great amount of energy, followed by a crash as nothing follows it up), it's released a little more slowly, and people get excited for each new map released. Note that this isn't quite the same as the explanation they provided... but then, they're not going to say "we're holding them back because it creates some great PR as we get to announce a new map every couple of weeks".



Aielyn said:
Ka-pi96 said:
I was actually referring to them intentionally holding back completed maps and other content and not letting people play them until a time they deem fit rather than the lack of voice chat.

Ah. That wasn't clear. Even still, I'd say that it's a matter of their prerogative, in the context of providing an online service. If they were charging for the other completed maps just because they could, I'd call that anti-consumer. This is just a controlled rollout of the game.

It seems like it's actually a rather clever idea, to me - rather than the game being released all at once, and being kind of like a sugar high (a great amount of energy, followed by a crash as nothing follows it up), it's released a little more slowly, and people get excited for each new map released. Note that this isn't quite the same as the explanation they provided... but then, they're not going to say "we're holding them back because it creates some great PR as we get to announce a new map every couple of weeks".


At the very least it's better than Horse Armor!



Initially I was against people saying Splatoon didnt need voice chat but after actually playing it first hand I can see that it doesnt really need it. Sure if would help on Splatzone and maybe future modes but for Turf War it wouldnt help. The matches go too quick for issuing commands over voice chat to help much.

As for the slow roll out of content, I absolutely hate it. Splatoon is a good game but it is severely lacking in modes.

Honestly I feel and have always felt that the game was rushed to release.



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Terrible excuse.

No voice chat, no buy.



Sigs are dumb. And so are you!

KLAMarine said:

The game has no voice chat and I'm fine with that. As long as it has a mode to play with friends, I'll just set up a Skype. That way the console can focus on keeping the gameplay at 60fps.

bananaking21 said:
what the fuck? is he serious? those are some pretty stupid reasons. seriously who believes this shitty nonesense?

Must you be so vulgar?

Ka-pi96 said:
This 'you'll play what we tell you to play' attitude is pretty horrible.

What are you referring to exactly?

Yes. 



Maraccuda said:
Initially I was against people saying Splatoon didnt need voice chat but after actually playing it first hand I can see that it doesnt really need it. Sure if would help on Splatzone and maybe future modes but for Turf War it wouldnt help. The matches go too quick for issuing commands over voice chat to help much.

As for the slow roll out of content, I absolutely hate it. Splatoon is a good game but it is severely lacking in modes.

Honestly I feel and have always felt that the game was rushed to release.

Wouldn't be a big deal if Wii U had a party chat system where you could talk with your friends before, during, and after games.



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midrange said:
AlfredoTurkey said:
Voice chat sucks... period. I'm 35 years old. I'm a "big boy". I've been gaming online before most of the users on this site were in high school and it's ALWAYS sucked. For every one respectful opponent, there's 20 douche bag assholes trolling and being racist and offensive. At this point, NOT having voice chat in a game is a plus for me.

My only issue with Splatoon right now is the fact that online matches drop and/or disconnect way too often. I'm hoping it's just a case of early adoption because if not, I'm going to be pretty pissed off.

Oh, and please dear god patch Pro Controller support. My hands are too use to regular controllers for FPS and I really need them to play well.

Other than that... great game.

thats what the mute button is for. If you don't like voice chat fine you should be given the option to mute it, not limit the option for everyone else

And having to find the mute botton within the game every single time I log in is a pain my ass. Not having it means not having to deal with it. Not having to deal with it mean... good for me.



Mummelmann said:
the_dengle said:

I don't get it. His explanation of why they didn't implement voice chat is because they didn't want to. They didn't think their game would benefit from it. They didn't want to waste time or resources developing it, they didn't want it to be hogging system resources in-game.

It doesn't fit the creator's vision. That is the ONLY reason needed to justify the absence of any particular feature from a game. Criticize the game all you want for lacking that feature, but take it as it is. They do not need to give a better reason. There is no better reason.


Can't speak for anyone else, but this is what I take issue with:

"First, we put a lot of effort into every inch of the online stages, so by playing them over and over again users can get a better feel for the terrain, giving the gameplay more breadth and depth. The characteristics of the weapons and the strategies for using them vary with each weapon, and of course these will vary depending on the stage you use them in and even what combination of equipment your teammates and opponents are using."

And then the reason for leaving out voice chat:

"We think there are two reasons for wanting to use it: to play strategically, and to know what you opponent is feeling. We designed the game so that it's still possible to play strategically, while also giving due consideration so that there is no extreme advantage one way or the other. In terms of knowing what your opponent is feeling, we really do understand the fun that can be had with this, but we hope that you will also understand that it can also have a negative effect too."

So, they dose out the content so users can get familiar with it and develop and learn strategies, and then go on to say that voice chat would be desired as an additional strategic tool, so they didn't want to add it. They want people to play the maps over and over and get skilled with the various weapons but they don't want them to plan and communicate to improve strategy?
That's ridiculous.

If they had simply stated that; "We don't feel that the game would benefit from voice chat, so we didn't add it." it would be fine, but this reasoning is out of whack.
There's also the strange suggestion that "those who haven't played shooters before" would somehow mix and play with people who use voice chat and take it more seriously, and that the latter group would somehow scare the other one away.
This is is also corny reasoning seeing as how the major reason newbies would be turned away from facing experienced players would be the fact that they would get owned by them, whether or not these better players were chatting with one another on headsets is absolutely irrelevant in this context.
Deciding to not add voice chat, although a strange decision imo, is fine, but his reasoning for it is not, see the difference?

As a player who never plays shooters and not very often play online at all I am excatly the target audience for this decission  and I can tell you, they are spot on. Voice chat is a huge turn off for me, and even though it would be an option to turn on and off, knowing that I would go into battles deliberatly not enabling voice chats while some of my random team mates would expect to use that as a tool would be a reason not to get the game at all for me.

The reason why I enjoy Splatoon as much as I do is because it levels the field a bit for a player like myself and experienced shooter fanatics. And that is an absolutely essential thing if they want the game to have the kind of crossover appeal that they are hoping for.