Mythmaker1 said:
JNK said:
ive played ss and gta v and both games are on a same level in size and co. dunno what ur talking about.
i need about 40 hours for both to complete. both had same diversion and co.
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What I'm talking about is scale and mechanical depth. Skyward Sword has a very small scale and very little mechanical depth. I can't speak to the mechanical depth of GTAV, but the scale of that game is enormous.
As far as "40 hours", I can only believe that it takes you that long to 100% Skyward Sword. As far as GTAV goes, not including multiplayer, there looks to be far more content.
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don't be too naive about it though, the reality is that a huge amount of what you are seeing in GTA V is blank space. its not as if you can enter a vast majority of buildings in the city
bear in mind that Rockstar is prioritizing SIZE/SCALE. that is the biggest thing the GTA games have going for them. but few 'activities' in the GTA games are done remotely as well as Nintendo's combat and puzzle mechanics
not dishing on the GTA games, it's just apples and oranges. drawing a perfect circle can easily take much longer than drawing 100 uneven squares, what I'm pointing out is that Nintendo with Zelda vs Rockstar with GTA is apples and oranges, both in goals of what their games are and what the developers time is focused on
the Zelda team undoubtedly spends a lot more time just 'thinking' because Zelda games are quite different from one another in terms of atmosphere and style. all of the GTA games have the exact same style and general character activities
again, not putting down GTA, but the reality is you can jump on a project much more quickly, big or small, if you already know exactly essentiall what you're going to do with it
if Nintendo simply wanted to create a new Ocarina of Time over and over with a bigger world, better graphics, and more activities then it would be a much more quick production cycle. but that's the opposite of what they do, they try to revolutionize their series