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bigtakilla said:

I would be more accepting of a 5 year development if the results were groundbreaking or exceptional in execution.  But we haven't seen that. We have seen the Zelda team toil for a year or two, rework the game, then release a product that is of lesser quality, innovation, impact and reception than its predecessors.

 

GTA V took the longest Dev time in the series yet, but few would argue that it offers the best GTA experience yet, and it has reviewed and sold as the best title in years.

Maybe you missed this

video

when polling multiple thousands of people Skyward Sword beat out OOT in every single catagory. Skyward Sword IS considered a masterpiece by all but the vocal minority who hate the motion controls. 

Nah, that's not true at all.  It has a 93 meta vs OoT's 99.  OoT also has sold over 10 million copies while SS struggled to sell just under 4.  Very few people would put SS at the top of the Zelda heap, but probably most would put OoT there.  Personally, the best ever for me is the original, but I digress.

The bottom line is SS, upon its release, did not see a single call for "best game ever" and didn't even get much consideration for game of the year.  Every Zelda in the past was a landmark, ground-breaking title.  SS was not.  It was "just" a real good game.  That's fine, but if you're Nintendo - the supposed finest game maker on the planet - and Zelda is your showcase series, that's not good enough.

If the games are simply going to be "good new entries in a beloved serires", and not an amazing new gameplay experience unlike anything before it, then the team should tighten up the dev schedule and stop fiddling around with pointless new game ideas for a few years before reworking everything.