| mZuzek said: I feel like the comparisons with GTA here are a bit shallow. You guys are missing something. Zelda has a lot of artistic creation behind it. For every new game, they have to come up with a new gameplay mechanic, artstyle, world, story, characters etc. etc. etc. to keep the game fresh. If you look at stuff like the artwork in Hyrule Historia, it's clear they spend a lot of time designing each and every part of the game to make it unique. GTA doesn't have that. They have all the artistic process done from scratch - copy a real world town with realistic visuals, make a cliche story involving crime and corruption, and don't make lots of significant changes to gameplay or new mechanics/twists. They pretty much start development with the artistic process basically done. The Zelda team delays the games because they shift focus during development with new ideas for what they want to create - GTA doesn't have this problem because from the start it's already set in stone what the game should play like. |
this, the reality is that one Zelda game to the next, the difference is far more stark than a GTA to a GTA (which generally are exactly the same in terms of game mechanics).
biggest issue GTA has to conern itself with is worldsize and graphics updates, not completely new game mechanics and world art/design, something Nintendo is constantly creatively considering







