Einsam_Delphin said:
Mummelmann said: I remember when users in here used to give developers a hard time for releasing "unfinished games". Bob Dylan was right; the times they are'a changin'. |
What users and what games did they give a hard time?
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Most of the board, have you missed the 8th and 7th generation so far? Unfinished games are everywhere and it's annoying, whether they are missing content or pure bugs, some titles just seem like they should have had more time before hitting the market. Destiny was heavily criticized (and rightly so) for lack of content, Evolve as well (again, rightly so), Dragon Age: Inquisition had a lot of content but a lot of it is very poor and repetetive and appears as filler, The Sims 4 (which added free content later on), Ryse: Son of Rome, Gran Turismo 5 and 6 (I was among those who made loud complaints about the lack of content in this case, this has been among my favorite series for two decades). There are others as well, the truth is that this is a fairly common complaint, especially in this day and age when production value and visuals are so far up on the list of priorities, content and variation often suffers as a result of this.
The whole point of a game review is to shed light on strengths and weaknesses of software for potential customers, and unlike "too much water", this is a perfectly reasonable complaint, and a common one at that. Stating that the complaint is invalid because the game will soon be complete is not reasonable.
sundin13; I know the point of online games, I play Team Fortress 2 and Battlefield 3 and 4 myself, and I know that you don't finish them in regular fashion. My point is that if there isn't enough varied content from the beginning; you may as well wait for more to release instead of buying the game right away. For comparison, BF 3 had 9 maps and 13 modes on release, all the modes were present from the beginning, same with BF 4, which has all 13 modes and 10 maps from release.
I don't want to pay full price today for a game that is "complete" tomorrow and I'm still failing to see how that is a mind-bending concept in any way.
DLC adds something extra to the core experience, while in the case of Splatoon, both by Nintendo and your own admission; it is parts of what was always intended as the core experience itself, that doesn't make it better than regular DLC, it sort of makes it worse.
Whether or not it is free is besides the point; the game was still not 100% upon release and the point deduction is completely justified, these maps, weapons and modes should have been included in the game from the beginning.
The mechanics in Splatoon appear to be really solid and the concept itself works great, but reviewers appear to simply want more meat on the bone, which is why I claim that it is entirely okay to recommend customers to either wait or state in reviews that content is lacking for now. It's not entirely unlike Early Access in some ways.
Stating that the future content is free does not change the fact that it is future and not current content, which is my whole point.
I see where you and some others are coming from, and not having the paywall is better for sure, but the complaint about immediate lack of content is valid right now no matter how one looks at it. The game is quite simply not complete as it is, lumping in the future free content by default kind of underlines that as well, it tells us that the game was always supposed to be more than it is, which makes the complaint about lack of content valid in a turn of paradoxal proportion (for those arguing against it).
They could have waited and added more content, perhaps released in the fall instead, it's not like it would make a huge difference for hardware sales and it would likely have yielded both better reviews and better software sales as a bonus.
PS: Evolve added free maps and modes as well, it was also deducted (heavily by some) for lack of content. Were these deductions wrong?