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Mummelmann said:
I remember when users in here used to give developers a hard time for releasing "unfinished games". Bob Dylan was right; the times they are'a changin'.


Theres a big difference between releasing a game that is broken at launch or sold to you in pieces and what Splatoon is doing. I'd say that Splatoon's approach is pretty unique for a console game.

As someone posted a while ago, a quote from Jim Sterling's review:

"It’s an interesting approach, to say the least. For what it’s promising, Nintendo is coming closer to the idea of “games as a service” than most big budget publishers, who usually use that term to avoid saying they’ve created a glorified DLC hub. There are no microtransactions on the table and the upcoming content is all free, so it inspires a lot more confidence than many other so-called “AAA” games attempting to pull similar moves."