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Forums - Sony - Hindsight is always 20/20, Sonys 2013 PS3 lineup was a huge mistake...

twintail said:
DerNebel said:

I find the notion that the PS3s 2013 lineup of games outside of maybe TLOU has anything to do with the PS4s success naive at best and completely ignoring what is actually going on in the world at worst.

 


I think you are slightly misunderstanding. The lineup didnt somehow randomly help the PS4 to sell. It helped create an idea that the PS4 would be a console that will be supported. The fact that the PS3 could get so many titles in the PS4 launch year (ranging from established IPs to new IPs) reflects well on the PS4 in terms of how it will be supported in years to come. Perhaps that would have been a better way of wording it.

Besides that, your premise is still wrong. PS4 didnt need any of those games. Sony supporting PS3 users with more great content + the PS4 selling so well is ultimately the win-win Sony would have wanted. Its also the reality of the situation.

 

My premise never was that the PS4 would have necessary needed those games but that those games would have done better on PS4 AND that they would have helped combat the notion that the "PS4 has no games", cause that "idea that the PS4 would be a console that will be supported" is now being eroded again by the poor first party support that the PS4 has gotten until now and is looking to get until the end of the year. Besides I made it pretty clear that not all of those 2013 PS3 games should have gone over exclusively to the PS4, TLOU, MLB, Beyond, crossgen GT, third party Ni No Kuni and maybe Sly (I really haven't thought much about that game, could have done with the PS4 treatment as well possibly) would have easily gotten the message of continued PS support across.



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RolStoppable said:
The GT6 situation is similar to the Halo 4 situation. Both Sony and Microsoft made the mistake to release their biggest IP very late for their seventh gen systems which in turn ruled out that these IPs would be able to arrive in the eighth gen systems' first year. The difference is that Sony won't have to pay for this mistake because Microsoft messed up so badly with their Xbox One vision that Sony got celebrated for their PS4 despite putting online multiplayer behind a paywall.

But back to the PS3 lineup for 2013, it was really a waste for the most part. Microsoft had been coasting on third party support for about three years by then, so Sony wasn't in need of a lot of first party exclusives either; after all, they got all the same third party games too. Most of these resources should have been spent on getting the PSV and PS4 off the ground, although for the former it turned out that it wouldn't have really helped anyway, while for the latter it turned out that it wasn't needed. But looking at it purely from the angle of planning ahead, the PS3 shouldn't have received as much first party support as it did.

Microsoft always charged for online in the first place thats why it didnt matter to people who bought a ps4 



PS4 was heavily supply constrained for many months after release. Releasing gt6 cross-gen wouldn't have really done anything. Yes the sales would have been better for the game itself, but it's not like they couldn't have released it already. They wanted driveclub to be their go to racer while they built the next gt.



kinda agree with you but its alrite and PS3 needed a few games back then


abt GT6,i agree that releasing in 2013 was a stupid idea,a total blunder actually,the game BOMBED big time

but i think it was the story of the PS3 generation,all game were late or cancelled to hyped up.

i think GT5 should have launched much much earlier and then GT6 could have launched in 2012.


i in no way think GT6 shud have been a cross-gen titale as GT is the biggest franchise SONY's got and GT games are prototypical ground-breaking games and graphic paradises that show the power of a new console.

so making it cross-gen wud totally break the point of Gran Turismo.

Also they needed to have atleast 2 GT game per generation,not for money as GT5 itself wud have recouped the cost of the engine and alot more profit but that the way game development goes to release multiple games on single engine.


Also there shud never be a too strong launch lineup in the first year as,the first years is for showcase game and concept and big franchises always launch 2nd year or 3rd year as by that time the install-base is big enough to recoup the cost of game development