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Forums - Gaming - Nintendo and Amiibo: Creative New Collectibles with Extras, or the Worst Day 1 DLC to Date?

 

Amiibo. Cool figures with extras, or worst DLC ever?!

Cool collectable! The extras are nice : ) 87 63.97%
 
Terrible DLC practices! S... 21 15.44%
 
: I I'm in the middle... 28 20.59%
 
Total:136

Also, fantastic, well written, well presented thread! Your threads are like the nice, kind versions of mine lol.



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I see amiibos as figurine collectables with additional content, which is a plus..

Though the figurine may not be that nice, imo, it's definitely worth the money just for the figure itself as getting figurines already are very expensive



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I rarely use them for the gameplay enhancements, but I really like the collectible significance with the extra usability. More content from them would be appreciated though.



Gotta figure out how to set these up lol.

I don't find anything wrong with the actual ideas of Amiibos as a collectable and bonus feature.

The only issues I have with them are:
- the rarity and supply of certain ones/exclusives.
- due to exclusives and rarity, some features cannot be used (ie Xenoblade because it's hard to find a Shulk Amiibo)
- cutting out a huge in-game content just for Amiibos (ie Mario Party 10)



Worst DLC ever.

My biggest gripe is the perceived value due to the exclusive features and confusing compatibility (aside from the lack of general availability of any specific Amiibo).

For example, Toad unlocks an exclusive item in Captain Toad, but he is only usable in 3 other games for minor unlocks. Kirby, on the other hand, is usable in 7 games. None of this is detailed on the packaging - but instead you are expected to navigate the compatibility chart on Nintendo's website.

If you want to unlock everything in each game, you would have to own a lot of Amiibo.

There is also no guarantee that any future games will support a particular Amiibo.

Compare this with Skylanders, where the figure released in 2011 are compatible will all 4 games (and most likely the 5th one as well), and Disney Infinity, where 3.0 will be compatible with characters from 2.0 and 1.0.

The cards will alleviate some of this, assuming Nintendo doesn't do something silly like sell them in blind packs.



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Worth noting is MP10 - which is the only one with significant content behind Amiibo - was priced with its Amiibo functionality in mind. No Amiibo (less content) was $50, with an Amiibo (full content) was $60 (aka standard MSRP for full retail releases). IMO, that's important because it does change the impact of the Amiibo drastically.



Well, they're actual figures, unlock a load of content adding up all the games and are priced well, so I don't see much of an issue here.

I think the only amiibo's that could be a rip-off are Splatoon amiibos, as they only really contribute to Splatoon in a semi-major way, but even then quite a lot of content is given.



 

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Don't really feel like getting into this discussion for the 100th time, but I don't see any problem with the implementation of amiibo in any game thus far. It has largely been inconsequential extras (Mario Kart), features built around amiibo (Smash), or priced into the game (Mario Party).



It is rumored that Nintendo could have got exclusive rights to the first Skylandes, so they have known about the concept since before 2011. Nintendo announced in early 2012 that the Wii U would have NFC. Everyone that heard about this expected them to produce something like Skylanders as a launch game or shortly after. Two years later they have manufactured all the toys but they still have not made the game to go with the toys. How is this even possible? Activision and Disney make new toys and new games annually and Nintendo do nothing. WHY?

One year ago Nintendo announced that they would produce the toys but Satoru “Nintendo is not good at competing” Iwata had to make them "smarter" than Skylanders and Disney so it all ended up in nothing at all.

 

EDIT: Nintendo did make Pokémon Rumble with cheap "amiboos"!

 



cool collectibles obviously :D



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