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Rate Platina's Reign

10 15 62.50%
 
9 3 12.50%
 
8 0 0%
 
7 0 0%
 
6 1 4.17%
 
5 3 12.50%
 
4 1 4.17%
 
3 0 0%
 
2 0 0%
 
1 1 4.17%
 
Total:24
mZuzek said:
Volterra_90 said:
I must say I'm also in the vast minority because I've enjoyed SF:Zero controls, and I put 30 hours in the game. I can now say that I'm capable of doing tricks that are not possible in any SF game. I still think that mandatory motion controls was a bit stupid.

I like the controls too. If anything the worst part about them wasn't even the motion stuff, but rather the fact that if you want to be any good at the game you have to play looking at just the Gamepad screen like 80% of the time. It's just not fun, and it gets annoying - I want to see the action happening on the TV.

Yeah, that's true actually. Although having the first person view on TV would have felt a bit... strange maybe. Not sure if there's an option for it. But, yeah, that's fair. It took me time to notice that watching the gamepad was better to master my skills, that was a bizarre learning curve xD.



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My problem with SFZ's controls was never the gyro, it was having to multitask between the two screens; it was stressful and annoying, and to me it only detracted from my enjoyment of the game.



curl-6 said:
My problem with SFZ's controls was never the gyro, it was having to multitask between the two screens; it was stressful and annoying, and to me it only detracted from my enjoyment of the game.

I was totally lost on my first playthrough tbh. But later multitasking became kind of natural to me, so I didn't really have a lot of problems switching between screens. It really took time to click on me, after that I really had a blast with the game. 



Volterra_90 said:
curl-6 said:
My problem with SFZ's controls was never the gyro, it was having to multitask between the two screens; it was stressful and annoying, and to me it only detracted from my enjoyment of the game.

I was totally lost on my first playthrough tbh. But later multitasking became kind of natural to me, so I didn't really have a lot of problems switching between screens. It really took time to click on me, after that I really had a blast with the game. 

I wish I could've adapted to it, but even after three playthroughs it always felt like a chore to me. Which is a shame, as I did enjoy the good old fashioned rail shooter segments where I could ignore the Gamepad and just aim in third person on the main screen.



curl-6 said:
Volterra_90 said:

I was totally lost on my first playthrough tbh. But later multitasking became kind of natural to me, so I didn't really have a lot of problems switching between screens. It really took time to click on me, after that I really had a blast with the game. 

I wish I could've adapted to it, but even after three playthroughs it always felt like a chore to me. Which is a shame, as I did enjoy the good old fashioned rail shooter segments where I could ignore the Gamepad and just aim in third person on the main screen.

Yep, gyro worked really fine on Zero. Nevertheless I think it was a mistake to design boss fights and some levels where you have to watch the gamepad. It was always going to be painful for a lot of people. So I think it would have been wiser to design the game in a way where you can beat it easily without looking a single time at the gamepad, and the cockpit view for people who want to go deep into it.



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By the way, Nintendo peeps; is Umbrella Chronicles on Wii both getting?
I never really got around to playing it, but EB Games are currently chucking it out for like $10 AUD and I'm tempted.



curl-6 said:
By the way, Nintendo peeps; is Umbrella Chronicles on Wii both getting?
I never really got around to playing it, but EB Games are currently chucking it out for like $10 AUD and I'm tempted.

If you like on-rails shooters, I'd say it's worth a shot. It's fun (specially if you have the Wii zapper, which gives the game a more arcade feeling), really lengthy (about 7 hours the main story, which is really good for an on-rail shooter imo, and later you can hunt "files", which are basically collectables), and if you have the chance, it's better to pair up with someone and have a coach-playing coop session xD. Hell, how do I miss that. Modern gaming kind of forget it exists.

Hell, it's the best Resident Evil with Revelations since 4 came out, so, yeah, go for it xD.

EDIT: I forget about something important. If you've played RE games (0 to 3), you'll revisit some of those locations. So it has that fan-servicey feeling. It also works as a summary for those games.



Einsam_Delphin said:
curl-6 said:

You can play Prime Trilogy and other Wiimote FPS titles when slouched back and relaxed, I do it all the time; the trick is that instead of holding your arms up, I rest them on my legs.

 

I know there are ways, but that I have to be in any sort of specific position rather than whatever one I want to be in is the problem.

 

Nuvendil said:

It's not the quick precision aiming, it's the ability to look around freely while moving. It allows you to move much faster and more smoothly in the game.

And what's wrong with XCX? 

You can do that with twin sticks though.

I'm not using a magnifying glass to play a videogame. >_>

Oh, the text size on screen.  Never bothered me. but I have 20/15 vission and a pretty big TV so I'm not probably representative of the average situation :P



RolStoppable said:
curl-6 said:
By the way, Nintendo peeps; is Umbrella Chronicles on Wii both getting?
I never really got around to playing it, but EB Games are currently chucking it out for like $10 AUD and I'm tempted.

At that price it's definitely worth it. It's a decent enough game, albeit with a few flaws:

1. Framerate doesn't hold at 30 fps. Not really an issue in most levels, but it notably stutters once you get to the Umbrella Chronicles exclusive locations.

2. The two player scoring logic is terrible. You play co-op, but the scoring is competitive for some braindead reason. Since the scores of the two players don't get combined, you can kiss high ranks goodbye. You'll have to play alone in order to obtain good enough ranks to unlock all levels.

3. When replaying levels, you'll have to accept repeated downtimes, meaning the characters spend time talking while there are  no enemies for up to a minute. There's still stuff to shoot in the environment (which counts towards the ranking), but at times it's too much of a snoozefest.

Overall you get quite a lot of game from a lightgun shooter. The campaign lasts several hours, there are three difficulty settings, ranks get converted into stars that can be spent on upgrading the various weapons, and there's quite a bit of bonus material to find. A lot of the levels also have different routes to take, so there's an extra bit of replay value. But yeah, a real shame that the scoring for co-op got botched. The Darkside Chronicles fixed that and is better in almost every aspect, except for the rewritten story of Code Veroncia.

EDIT: Umbrellas Chronicles features bits of Resident Evil 0, 1 and 3, plus an extra story arc with Jill Valentine and Chris Redfield. The Darkside Chronicles revisits Resident Evil 2 and Code Veronica, plus an extra story arc that sheds some light on Leon S. Kennedy and Krauser's past.

Cheers.

Co-op isn't an issue for me, as I will be playing it solo. 

I found Darkside Chronicles mildly enjoyable.



curl-6 said:
RolStoppable said:

At that price it's definitely worth it. It's a decent enough game, albeit with a few flaws:

1. Framerate doesn't hold at 30 fps. Not really an issue in most levels, but it notably stutters once you get to the Umbrella Chronicles exclusive locations.

2. The two player scoring logic is terrible. You play co-op, but the scoring is competitive for some braindead reason. Since the scores of the two players don't get combined, you can kiss high ranks goodbye. You'll have to play alone in order to obtain good enough ranks to unlock all levels.

3. When replaying levels, you'll have to accept repeated downtimes, meaning the characters spend time talking while there are  no enemies for up to a minute. There's still stuff to shoot in the environment (which counts towards the ranking), but at times it's too much of a snoozefest.

Overall you get quite a lot of game from a lightgun shooter. The campaign lasts several hours, there are three difficulty settings, ranks get converted into stars that can be spent on upgrading the various weapons, and there's quite a bit of bonus material to find. A lot of the levels also have different routes to take, so there's an extra bit of replay value. But yeah, a real shame that the scoring for co-op got botched. The Darkside Chronicles fixed that and is better in almost every aspect, except for the rewritten story of Code Veroncia.

EDIT: Umbrellas Chronicles features bits of Resident Evil 0, 1 and 3, plus an extra story arc with Jill Valentine and Chris Redfield. The Darkside Chronicles revisits Resident Evil 2 and Code Veronica, plus an extra story arc that sheds some light on Leon S. Kennedy and Krauser's past.

Cheers.

Co-op isn't an issue for me, as I will be playing it solo. 

I found Darkside Chronicles mildly enjoyable.

They are fun games, but if you want a great rail shooter, I would recommend Dead Space Extraction. Its awesome.