I heard some people didnt like GTA5 as well.
Wait... what's the point of this post again? As people have responded, some people like it, some people dont. Get on with it.
I heard some people didnt like GTA5 as well.
Wait... what's the point of this post again? As people have responded, some people like it, some people dont. Get on with it.
sc94597 said:
Whether something can be considered a success or a failure depends primarily on the profit expectations and how closely they are met/exceeded. For that reason you must not only consider sales, but also costs involved. I really don't think Bayonetta 2 and The Order have similar budgets. Even if the games had cost the same to create, it is quite obvious that The Order had a larger advertisement push and therefore larger advertisement costs. Not too sure about Sunset Overdrive, although I did see that game advertised more than either of the first two, so it's definitely possible that it exceeded The Order's total costs. Additionally, it is certainly possible that all three games "flopped" and just because The Order sold more than the other two does not mean that it is a success. |
The orders budget was pretty low, its a 5hour game and sony doesnt need to spend much money on advertisments unlike nintendo or MS. They are a movie company too, for them its always cheaper to produce and publize an ad.
Ruler said:
The orders budget was pretty low, its a 5hour game and sony doesnt need to spend much money on advertisments unlike nintendo or MS. They are a movie company too, for them its always cheaper to produce and publize an ad. |
Yes, but within those five-hours you have A LOT of cinematic cutscenes, which are possibly the most expensive thing to produce in a game as you must invest in a lot of people. Also being a movie company doesn't make televised commericials, retail advertisment, etc free. Those are where costs are induced. The production of the ad is relatively miniscule, and it isn't like Microsoft and Nintendo are inexperienced with said production (especially Microsoft, a massive corporation, who advertises dozens of different products at a time.)
sc94597 said:
Yes, but within those five-hours you have A LOT of cinematic cutscenes, which are possibly the most expensive thing to produce in a game as you must invest in a lot of people. Also being a movie company doesn't make televised commericials, retail advertisment, etc free. Those are where costs are induced. The production of the ad is relatively miniscule, and it isn't like Microsoft and Nintendo are inexperienced with said production (especially Microsoft, a massive corporation, who advertises dozens of different products at a time.) |
The Ads in cinemas are chosen by sony
Ruler said:
The Ads in cinemas are chosen by sony |
"In cinemas" is the key phrase. Most video game advertisements are on television, the internet, and in stores.
| Roronaa_chan said: I still say it's the best ps4 exclusive |
There is a game called Bloodborne.
Played it. Loved it.
I'm sure the sequel will be alot better with the fan feedback it's been receiving.
I loved it, very entertaining for how long it lasted.
But I'd be annoyed if I bought the digital version and wasnt able to sell it again... but I find that to be the case with most games.
I played it a while ago and I thought it was okay. It did somethings I like and others that didn't. In fact, it kind of felt like a glorified tech demo. With that said, I do want see what RAD would do with a sequel.
Should have been the Fantavision of the PS4 launch. A respectable technical title with little hype or push meant to show off some new capabilities and be forgotten in a few weeks. Instead it was given a massive dev cycle, lots of resources and hype, and pushed as a AAA big new IP.
Hopefully they spruce up the weak gunplay, shit AI, and cliche characters for any potential sequel. Fighting vampires intrigues me, but don't bother if it's just more QTE nonsense.