AnthonyW86 said:
Twilord said:
Darwinianevolution said:
AnthonyW86 said: Gta V, and Uncharted/last of us. Sure those last ones it's mostly graphics, but it was impossible for a game in the 6th gen to have such a immersive atmosphere. |
I wouldn't say that:

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Wind Waker is the single most charming game I've ever played and one of my favourite games of all time (top two/three). The fact I can say another game of its gen, Metroid Prime, has an even more immersive atmosphere says everything in my books.
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Yeah that game popped in my head right after i posted that comment. :-p But i do feel Uncharted and especially TLoS took atmosphere, story and immersion to another level. The level of graphics, character movement, physics etc. Made it a movie like experience. You couldn't get that in gen 6. Other than that tough, i can't think of any.
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Well, we're supposed to ignore graphics per the OP, and as for character movement, I'd like to call Jak 1 into the field as an example of a sixth gen game that had very fluid, VERY highly polished character models. The only thing from TLoU/Uncharted I could see being literally impossible is the context-sensitive movements (touching a nearby wall as you're walking, etc.). Jak 1 already pushed near the limit of animations feasible on a PS2 game, adding code that would make slightly different variants of every action near certain objects on the mesh rig? No way.
Naughty Dog, as overrated as they can be sometimes, is really good at polishing their craft. As for physics, I'm pretty sure Havok existed in the sixth gen, so that wouldn't be hard to do either. It'd be hard to do RIGHT, but not necessarily hard to do overall lol
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