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Minecraft:
Gen 6 simply didn't have the memory and storage space to support a fully changeable world.
Nor the power, the ps4 still struggles with it in 2 player mode when you're far apart.
From dust:
Heavy simulation, heavy on memory, worlds were already severely restricted in size on ps3 / 360
Viva Pinata, Tropico:
Memory / storage space
TDU:
Can't fit a whole real world island onto the GC, nm the internet connectivity
Dead rising:
Too many moving elements, wouldn't be the same without