AnthonyW86 said:
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Well, we're supposed to ignore graphics per the OP, and as for character movement, I'd like to call Jak 1 into the field as an example of a sixth gen game that had very fluid, VERY highly polished character models. The only thing from TLoU/Uncharted I could see being literally impossible is the context-sensitive movements (touching a nearby wall as you're walking, etc.). Jak 1 already pushed near the limit of animations feasible on a PS2 game, adding code that would make slightly different variants of every action near certain objects on the mesh rig? No way.
Naughty Dog, as overrated as they can be sometimes, is really good at polishing their craft. As for physics, I'm pretty sure Havok existed in the sixth gen, so that wouldn't be hard to do either. It'd be hard to do RIGHT, but not necessarily hard to do overall lol
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