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AnthonyW86 said:
Twilord said:
Darwinianevolution said:
AnthonyW86 said:
Gta V, and Uncharted/last of us. Sure those last ones it's mostly graphics, but it was impossible for a game in the 6th gen to have such a immersive atmosphere.

I wouldn't say that:

 

 

Wind Waker is the single most charming game I've ever played and one of my favourite games of all time (top two/three). The fact I can say another game of its gen, Metroid Prime, has an even more immersive atmosphere says everything in my books.


Yeah that game popped in my head right after i posted that comment. :-p But i do feel Uncharted and especially TLoS took atmosphere, story and immersion to another level. The level of graphics, character movement, physics etc. Made it a movie like experience. You couldn't get that in gen 6. Other than that tough, i can't think of any.

As I've not played those games I don't feel qualified to comment. The 'movie-game' type of game may suffer the most; just because that comes down to non-gameplay things is no good reason for me to dismiss it I suppose; but we could probably do quite a bit with current tools to create a compelling game of that sort if really pushed too, though at risk of becoming 'The Order'ified.

 

HoloDust said:
Twilord said:

What core games, using modern programming techniques, couldn't be made on Gen 6?

Most specifically the Gamecube, since it falls in the middle-power range of the consoles that stuck around. 

 

I'm not talking about graphically, and lets imagine the Gamecube disks could have their storage expanded. What modern games, if built intelligently (like Xenoblade Chronicles for Wii), couldn't be offered at the Gamcube's power level? I'm not so much asking about the fine-tooth combed physics that cause 'wow' the first time around before becoming old-hat, but rather the core experience.

 

OBVIOUSLY more power makes new things easier and assists in developing new tricks, but I'm curious what games you guy think could or couldn't be done pretty awesomely on Gamecube level technology.

I can go into usual AAA games, but I will just drop something that's been occupying me a lot lately (haven't played it for over a year, but now that 1.0 is out I'm all over it again):

Kerbal Space Program - amount of physics in it is such that it easily brings to its knees even modern high end CPUs when you build several thousand parts ships/space stations - orbital mechanics (and there's not even n-body simulation in there) and air drag while launching can be a bitch to calculate for each part.


Kerbal Space Program... interesting. From the sounds of it, it would certainly be effected far more thoroughly than most other games in the back-porting process under an 'infinite-money top-notch studio' scenario.