The Wii U's also going to just sell less than its predecessor just by a nose.
NNID: b00moscone
Switch ID: SW-5475-6755-1986
3DS friend-Code: 4613-6380-5406
PSN: b00mosconi
The Wii U's also going to just sell less than its predecessor just by a nose.
NNID: b00moscone
Switch ID: SW-5475-6755-1986
3DS friend-Code: 4613-6380-5406
PSN: b00mosconi
GribbleGrunger said: I like this one: |
Pretty much.
"Just for comparison Uncharted 4 was 20x bigger than Splatoon 2. This shows the huge difference between Sony's first-party games and Nintendo's first-party games."
Wright said:
|
I actually think this cover is way better than the American one.
"Say what you want about Americans but we understand Capitalism.You buy yourself a product and you Get What You Pay For."
- Max Payne 3
Well glad he is not with Microsoft Xbox Division anymore, he might end up like Don matrix, LOl i thought this guy an experts but he is just an expert in PR lies.
GribbleGrunger said: I like this one: |
Ouya
SvennoJ said:
Maybe if they want to sell it at production cost. |
PS4 was released to the market at production cost (it made a profit when a game was bought with it), Morpheus will be using the same business model as a console, release the hardware at either break even or a slight loss and make your money back with software sales and Sony will have game software specifically for Morpheus at launch and beyond.
The hmz-t3w can be had for a lot less than that now and it wasn't made in big quantities like Morpheus will be, which would drastically reduce the cost of production and materials for Sony.
I thought Morpheus had 2 panels, my mistake, but that just makes things cheaper still 1 panel is cheaper than 2 and reduces production time, because people don't have to spend time fiddling about getting 2 panels into the system.
Vita's lower resolution panel cost $50 for Sony, back in 2011, it's been 4 years since then, the technology is much cheaper now.
As I said costs to make something like this aren't expensive by any means now, hence why we're getting to a stage where it can come out and be released wth the intention to create a big install base.
I accounted for all parts that would go into making Morpheus, it's not that complicated really, not when you look into the hardware that goes into making the thing work, it doesn't even need some expensive battery, because it's connected through a power coard, maybe the retail unit would have a battery.
I stand by what I said, $99 is probably the break even price of the hardware, costs of boxing and shipping maybe add $10 to that figure, $129 would be a profit, $19 of profit is far from suicidal, actually it's probably just right and most people that are interested in Morpheus would happily pay that, they could probably get a bundle deal with 2 games for $199 and Sony will be happy with selling a couple of million units on launch day and 10% of the PS4's install base buying it over the life of the console.
Your kinect example is irrelevent to this argument, we're talking about a plastic headset, with foam, an OLED panel, sensors and some LED lights, $100 is probably even profitable for this kind of tech, kinect costing way more than production to buy is Microsoft's business decision, it has absolutely nothing to do with how Sony works.
The cheaper Morpheus is the more people will buy it and they will buy a boat load of games for it too.
Pinocchio's nose is the first thing that sprang to mind. He's nose will only get longer with time.
pokoko said: "Companies like Nintendo, Microsoft, Sony and Sega spend gobs of money on developing the greatest technology, marketing, securing exclusive content agreements with game developers." Sega is back in the console race, confirmed. |
Early adopter right here.
In this day and age, with the Internet, ignorance is a choice! And they're still choosing Ignorance! - Dr. Filthy Frank
Robbie2010 said: Pinocchio's nose maybe. |
You win this thread, good sir.