Train wreck said:
it could also have been audience. By 2008, it was pretty evident who the audience was for the Wii was (children...mostly bought by parents, elderly,females and a very small "hardcore" base). 3rd parties and Nintendo themselves acted accordingly. |
I agree most of the install base wasn't core gaming audience. The big problem however was that even if developers wanted to port to Wii, the power gap was simply to big to do a simple port.
It's understandable that Nintendo wanted to keep the Wii affordable, but after it's early succes Nintendo was on cloud 9 and forgot to look at the future. They could have easily released an Wii HD in 2008/2009 at Wii's high point aside the affordable Wii. It would have hade big support because of the recent Wii succes and developers could have easily ported any ps3/x360 game to the platform.