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Train wreck said:
AnthonyW86 said:


Sorry but i think you are way to harsh here. Don't forget that Wii was just an overclocked Gamecube and pretty much an 6th gen console in terms of power. That's why in the beginning quality was higher because these games were also released on ps2/xbox. Once the industry moved on to ps3/360 they were pretty much forced to completely redesign any game to port it to Wii. By providing an uncapable system it's Nintendo themselves that alienated any serious third party support that was left after Gamecube.

it could also have been audience.  By 2008, it was pretty evident who the audience was for the Wii was (children...mostly bought by parents, elderly,females and a very small "hardcore" base).  3rd parties and Nintendo themselves acted accordingly.

I agree most of the install base wasn't core gaming audience. The big problem however was that even if developers wanted to port to Wii, the power gap was simply to big to do a simple port.

It's understandable that Nintendo wanted to keep the Wii affordable, but after it's early succes Nintendo was on cloud 9 and forgot to look at the future. They could have easily released an Wii HD in 2008/2009 at Wii's high point aside the affordable Wii. It would have hade big support because of the recent Wii succes and developers could have easily ported any ps3/x360 game to the platform.