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Forums - Nintendo - Preview: Yoshi's Woolly World (One more analysis ).

 

Yoshi Woolly World

I want it NOW 77 50.00%
 
It´s so cute, I want to die <3 33 21.43%
 
Let´s be honest, Goty material. 13 8.44%
 
MEH! 15 9.74%
 
Only virgins play this! 5 3.25%
 
My Cats Breath Smells like Cat Food 11 7.14%
 
Total:154
Skullwaker said:
curl-6 said:

I like that the classic/mellow mode switch allows for it to be chill and accessible without removing the potential for challenge. Best of both worlds, look like.

It's also nice to see a retail 2D platformer. The attitude that the genre should be restricted to $10 indie games is toxic as fuck.

What I don't understand is the general negative reception to the addition of mellow mode. In my opinion, it's a fantastic thing because it means that the base game is not going to be unbelievably easy like Kirby's Epic Yarn by default. In the end, it's just an option to play mellow mode so I question the outrage.

Also, agreed on the attitude regarding 2D platformers. 

The nerdcore feel that an optional option of an easy mode is an insult to their manhood. ;)



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curl-6 said:

I like that the classic/mellow mode switch allows for it to be chill and accessible without removing the potential for challenge. Best of both worlds, look like.

It's also nice to see a retail 2D platformer. The attitude that the genre should be restricted to $10 indie games is toxic as fuck.


Few big companies would dare to waste milions of dolars and spend years of working on a 2D platformer.

And I apreciate that from Nintendo, a lot. 

If wasn´t for them the only 2D platformer at retail  for homeconsole with high production values in years would be Rayman Legends... before that Origins, and before that... I can´t think on a single one more. I guess Little Big Planet now that I think about it.

For good or for bad, seems like only Nintendo dares to do things like Tropical Freeze, Rainbow Curse, Epic Yarn, Woolly World, etc.



Goodnightmoon said:
curl-6 said:

I like that the classic/mellow mode switch allows for it to be chill and accessible without removing the potential for challenge. Best of both worlds, look like.

It's also nice to see a retail 2D platformer. The attitude that the genre should be restricted to $10 indie games is toxic as fuck.

Few big companies would dare to waste milions of dolars and spend years of working on a 2D platformer.

And I apreciate that from Nintendo, a lot. 

If wasn´t for them the only 2D platformer at retail  for homeconsole with high production values in years would be Rayman Legends... before that Origins, and before that... I can´t think on a single one more.

For good or for bad, only Nintendo dares to do things like Tropical Freeze, Rainbow Curse, Epic Yarn, Woolly World, etc.

For good if you ask me.

The industry is homogenous enough already without another great genre being relegated to the indie cesspit.



curl-6 said:

The industry is homogenous enough already without another great genre being relegated to the indie cesspit.

Indie cesspit? Really?

Sometimes you say some really questionable things, Curl.



Hynad said:
curl-6 said:

The industry is homogenous enough already without another great genre being relegated to the indie cesspit.

Indie cesspit? Really?

Sometimes you say some really questionable things, Curl.

I agree wit him. There´s some great 2D indie platformers (Fez, super meat boy, Shovel Knight...) but you can´t compare that with full retail games, is really sad when you see a genre with games that are not allowed to cost more than 15/20$ or have a tecnicall level beyond a HD 16 bits game.

Imagine if suddlenly rpgs are treated like 2D platformers, we will have some great indie rpgs, yes, but they would have to be more like a Super Nintendo game, something more similar to Pier Solar than to Xenoblade Chronicles X. And that´would be sad, well, that´s happening with 2D platformers. That said, I love indies.



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Hynad said:
curl-6 said:

The industry is homogenous enough already without another great genre being relegated to the indie cesspit.

Indie cesspit? Really?

Sometimes you say some really questionable things, Curl.

There are some really good indie games out there, but the amount of shovelware puts the Wii/NES/PS2 to shame.



Goodnightmoon said:
Hynad said:

Indie cesspit? Really?

Sometimes you say some really questionable things, Curl.

I agree wit him. There´s some great 2D indie platformers (Fez, super meat boy, Shovel Knight...) but you can´t compare that with full retail games, is really sad when you see a genre with games that are not allowed to cost more than 15/20$ or have a tecnicall level beyond a HD 16 bits game.

Imagine if suddlenly rpgs are treated like 2D platformers, we will have great rpgs, yes, but they would have to be like a Super Nintendo game, something more like Pier Solar than Xenoblade. And that´s sad.

So you agree with him that indies are part of a cesspit?

And I thought graphics weren't important to make a game good. Gameplay is king and all that jazz? 

It's not true anymore? Hmmm....

The more you know.



Hynad said:
Goodnightmoon said:

I agree wit him. There´s some great 2D indie platformers (Fez, super meat boy, Shovel Knight...) but you can´t compare that with full retail games, is really sad when you see a genre with games that are not allowed to cost more than 15/20$ or have a tecnicall level beyond a HD 16 bits game.

Imagine if suddlenly rpgs are treated like 2D platformers, we will have great rpgs, yes, but they would have to be like a Super Nintendo game, something more like Pier Solar than Xenoblade. And that´s sad.

So you agree with him that indies are part of a cesspit?

And I thought graphics weren't important to make a game good. Gameplay is king and all that jazz? 

It's not true anymore? Hmmm....

The more you know.

Without some tecnicall level and some capital inversion you can´t make a game so atmospherical, gorgeous and intense like Tropical Freeze. You don´t need 400 milions $, but dont try to make something like that with 200.000$, because you can´t. Same with things like Wooly World, its aesthetics, music, realistic physhics and ilumination can´t be made with 4$. And while that is not what you need to make a good game, we are not on 1994 anymore, give me something that looks and sound like today. I can live with both worlds, retail games are not going to kill the indie ones.



Goodnightmoon said:

Without some tecnicall level and some capital inversion you can´t make a game so atmospherical, gorgeous and intense like Tropical Freeze. You don´t need 400 milions $, but dont try to make something like that with 200.000$, because you can´t. Same with things like Wooly World, its aesthetics, music, realistic physhics and ilumination can´t be made with 4$. And while that is not what you need to make a good game, we are not on 1994 anyrmore, give something that looks and sound like today. I can live with both worlds, retail games are not going to kill the indies.

Go play Axiom Verge and then come back and say that again.



Hynad said:
Goodnightmoon said:

Without some tecnicall level and some capital inversion you can´t make a game so atmospherical, gorgeous and intense like Tropical Freeze. You don´t need 400 milions $, but dont try to make something like that with 200.000$, because you can´t. Same with things like Wooly World, its aesthetics, music, realistic physhics and ilumination can´t be made with 4$. And while that is not what you need to make a good game, we are not on 1994 anyrmore, give something that looks and sound like today. I can live with both worlds, retail games are not going to kill the indies.

Go play Axiom Verge and then come back and say that again.

I can´t wait until it comes to PC on May to play it :)

But I´m not saying anything wrong about the indies, I play a lot of them. But why can´t we have a Metroidvania  game like that with the treatment of a game like any shooter this days. Wouldn´t be great? Instead indies is the only thing we have, when we could have both.