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Hynad said:
Goodnightmoon said:

I agree wit him. There´s some great 2D indie platformers (Fez, super meat boy, Shovel Knight...) but you can´t compare that with full retail games, is really sad when you see a genre with games that are not allowed to cost more than 15/20$ or have a tecnicall level beyond a HD 16 bits game.

Imagine if suddlenly rpgs are treated like 2D platformers, we will have great rpgs, yes, but they would have to be like a Super Nintendo game, something more like Pier Solar than Xenoblade. And that´s sad.

So you agree with him that indies are part of a cesspit?

And I thought graphics weren't important to make a game good. Gameplay is king and all that jazz? 

It's not true anymore? Hmmm....

The more you know.

Without some tecnicall level and some capital inversion you can´t make a game so atmospherical, gorgeous and intense like Tropical Freeze. You don´t need 400 milions $, but dont try to make something like that with 200.000$, because you can´t. Same with things like Wooly World, its aesthetics, music, realistic physhics and ilumination can´t be made with 4$. And while that is not what you need to make a good game, we are not on 1994 anymore, give me something that looks and sound like today. I can live with both worlds, retail games are not going to kill the indie ones.