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Forums - Nintendo Discussion - The Official Xenoblade Chronicles X Thread - OUT NOW!!!!!!! Questions Thoughts And Opinions Inside!

Most reviews so far have made critics to something I had made a critic myself and was fearing I would be right wich is the OST. Aparently the soundtrack is anoying, repetitive and incosistent, some rreviewers are even saying it doesnt fit the mood of the game at all. This is a hughe no no for me, I feel like Im yanked out of the imersion every time I hear a song that shouldnt be where it is in a game or a movie.

Conegamer said:
Ali_16x said:
Just watched the Gamespot review, that guy does not understand JRPGs.

Reading several of the other reviews, it seems that's a common theme. A major issue seems to be the fact you actually have to take time to explore, and the game doesn't hold your hand the whole time. What a hardship! 

Thats not what the reviews are sayiing at all, ppl need ot stop this "the game doesnt hold your hand" crap, they are saying that the game doesnt explain its own systems and thats not good at all. Bloodborne/Dark Souls dont hold your hand but the game does a perfect job of explaining every one of its many systems, you still have to figure out how to use them but when the game has 1000 systems and explains none of them its frustrating as fuck. Fallout 4 does the same thing and had negative feedback for it rightfully so, on Fallout 4 I myself had to go to the internet to learn how to do somethign rather basic regarding crafting because theres nowhere in game where the system is explained, not eve in the tutorial/help menus.

 

And thats not even the main critic of most review, its mostly how the main story is bad and force you to do mundane and repetitive stuf to progress it, and how there is a potato person killing the imersion amongst the main cast of characters. 



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Random_Matt said:
HyrulianScrolls said:

Well it likely still will be better than FFXV. No game in development THAT long can be amazing or it wouldn't have needed to be a decade in the making. At best it will be good, and there's still the possibility it's another FF13 disappointment. 


Even play the FFXV Demo? It will be a great game, i enjoyed it a lot. Xenoblade has mixed reviews, so what? They are entiltled to there own opinion, deal with it.


According to XV's director the game has already changed from the demo, combat was changed even after the demo was updated, FFXIII had a demo wof an early version where gameplay was different from the final game.



DakonBlackblade said:
Most reviews so far have made critics to something I had made a critic myself and was fearing I would be right wich is the OST. Aparently the soundtrack is anoying, repetitive and incosistent, some rreviewers are even saying it doesnt fit the mood of the game at all. This is a hughe no no for me, I feel like Im yanked out of the imersion every time I hear a song that shouldnt be where it is in a game or a movie.

Well that's a thing you can judge for yourself pretty easily.  Just watch a few streams of the early hours.  No major spoilers there.  Or look up the soundtrack.  And I wouldn't say most critics though it is more divisive than other OSTs.  Gamexplain and Jim Sterling for example absolutely adore the soundtrack.  But like I said, just give it a listen.  That's one thing easily tested before purchase.  



DakonBlackblade said:

Bloodborne/Dark Souls dont hold your hand but the game does a perfect job of explaining every one of its many systems, you still have to figure out how to use them but when the game has 1000 systems and explains none of them its frustrating as fuck. 

Yeah? I've beaten Dark Souls I and II and I don't remember a single explanation of how the humanity system worked (which is central to the game). They are very obscure games explaining their mechanics, you have to work it out as you play. 



DakonBlackblade said:

Most reviews so far have made critics to something I had made a critic myself and was fearing I would be right wich is the OST. Aparently the soundtrack is anoying, repetitive and incosistent, some rreviewers are even saying it doesnt fit the mood of the game at all. This is a hughe no no for me, I feel like Im yanked out of the imersion every time I hear a song that shouldnt be where it is in a game or a movie.

Thats not what the reviews are sayiing at all, ppl need ot stop this "the game doesnt hold your hand" crap, they are saying that the game doesnt explain its own systems and thats not good at all. Bloodborne/Dark Souls dont hold your hand but the game does a perfect job of explaining every one of its many systems, you still have to figure out how to use them but when the game has 1000 systems and explains none of them its frustrating as fuck. Fallout 4 does the same thing and had negative feedback for it rightfully so, on Fallout 4 I myself had to go to the internet to learn how to do somethign rather basic regarding crafting because theres nowhere in game where the system is explained, not eve in the tutorial/help menus.

 

And thats not even the main critic of most review, its mostly how the main story is bad and force you to do mundane and repetitive stuf to progress it, and how there is a potato person killing the imersion amongst the main cast of characters. 

About the soundtrack, it was decisive.Few said it was very bad, some said was excellent, and alot said it was really good.So its really a matter of personal opinion.And alot of reviewers didnt say the story was bad.They just said that it was good, but nothing major.They probably were expecting something on the lines of XC.

And while i agree that there should be more explaining about the system and all, I think alot of reviewers did a bad job at trying to understand it too.There was one reviewer that said that it takes too long to kill even the weakest monster, and yet if you do even try a bit to understand the game, you can kill it in seconds.Another said that the game has no input and that the atacks were all automated.The reviewers nowadays dont want to make any kind of effort to try to understand tzhe game.They just want it chewed for them.And thats what people mean by when they say that the game dosnt hold your hand.Its refreshing to figure things out, in an industry that loves to make tutorials left and right and robs you of the joy of learning things by yourself



My (locked) thread about how difficulty should be a decision for the developers, not the gamers.

https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1

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By the way, the gamexplain review is amazing. I've always said that they are, maybe, the best gaming channel in YT and each time I see a new deep review (30 minutes for this game, that's outstading!), a new trailer analysis, news, you can see how much time they put into it. This review says that the game is extremely accesible to those willing to give it a try. I guess it depends on your attitude towards the game. I have to try it myself and then I could make a final opinion. And well, some criticisms like characters having no background would be solved with more time spent in the game, as you have affinity missions which provide that background. I think that many reviews were, maybe, rushed. 



Conegamer said:
Ali_16x said:
Just watched the Gamespot review, that guy does not understand JRPGs.

Reading several of the other reviews, it seems that's a common theme. A major issue seems to be the fact you actually have to take time to explore, and the game doesn't hold your hand the whole time. What a hardship! 

I'd really wish to see them playing some 90's RPGs. They would probably yell constantly at the screen, asking the game to give them specific directions (or any directions at all), what to do and how to do so. And would certainly not look into the manual which would explain them things.

Seriously, exploration, both in Game World and game mechanics terms, are 2 of the things I'm mostly missing in RPGs these days. There are exeptions in the game world aera (like Fallout 4 or Skyrim - sadly for me, they are more action games with underlining RPG mechanics nowadays than true RPGs anymore imo), but games letting you find out it's mechanics are pretty rare these days. While the industry as a whole seems to want to show that it has become mature, it doesn't seem they think the same about the gamers themselves, getting handhold way too long and rarely totally unleashing you.



Volterra_90 said:
DakonBlackblade said:

Bloodborne/Dark Souls dont hold your hand but the game does a perfect job of explaining every one of its many systems, you still have to figure out how to use them but when the game has 1000 systems and explains none of them its frustrating as fuck. 

Yeah? I've beaten Dark Souls I and II and I don't remember a single explanation of how the humanity system worked (which is central to the game). They are very obscure games explaining their mechanics, you have to work it out as you play. 

Theres like 100 messages on the tutorial zones explaining basicaly everything.

Nautilus said:

And while i agree that there should be more explaining about the system and all, I think alot of reviewers did a bad job at trying to understand it too.There was one reviewer that said that it takes too long to kill even the weakest monster, and yet if you do even try a bit to understand the game, you can kill it in seconds.Another said that the game has no input and that the atacks were all automated.The reviewers nowadays dont want to make any kind of effort to try to understand tzhe game.They just want it chewed for them.And thats what people mean by when they say that the game dosnt hold your hand.Its refreshing to figure things out, in an industry that loves to make tutorials left and right and robs you of the joy of learning things by yourself

I wont say anything about Xenoblade X specifically cause I havent played the game yet, but I agree professional reviewers in both videogames and movie have been lacking on recent years, reviews ar emost opinions rather than objective analysis nowadays. On the other hand when you have quite a bit of reviewers saying the game doesnt explain squat theres probably a problem there, theres realy no harm in spending some 10 minutes explaining how systems work on a complex game, it doesnt even need ot be forced, have a tutorial players can acess if they want to.



midrange said:
b00moscone said:
84 meta? That's it. Done with meta. Done with this world.


why? because a game you like doesnt get the score you want?


Well, i was exaggerating a bit, i'm just a little dissapointed it didn't do better, but most of the criricisms given from reviewers are fair, though i still think it should be mid-upper 80's.



 

NNID: b00moscone

Switch ID: SW-5475-6755-1986

3DS friend-Code: 4613-6380-5406

PSN: b00mosconi

I was hyped for this game but now....not so much. I'll stick to the PS4 for my JRPG's. It seems like a grindfest ontop of a grindfest.