Conegamer said:
Reading several of the other reviews, it seems that's a common theme. A major issue seems to be the fact you actually have to take time to explore, and the game doesn't hold your hand the whole time. What a hardship! |
I'd really wish to see them playing some 90's RPGs. They would probably yell constantly at the screen, asking the game to give them specific directions (or any directions at all), what to do and how to do so. And would certainly not look into the manual which would explain them things.
Seriously, exploration, both in Game World and game mechanics terms, are 2 of the things I'm mostly missing in RPGs these days. There are exeptions in the game world aera (like Fallout 4 or Skyrim - sadly for me, they are more action games with underlining RPG mechanics nowadays than true RPGs anymore imo), but games letting you find out it's mechanics are pretty rare these days. While the industry as a whole seems to want to show that it has become mature, it doesn't seem they think the same about the gamers themselves, getting handhold way too long and rarely totally unleashing you.