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DakonBlackblade said:

Most reviews so far have made critics to something I had made a critic myself and was fearing I would be right wich is the OST. Aparently the soundtrack is anoying, repetitive and incosistent, some rreviewers are even saying it doesnt fit the mood of the game at all. This is a hughe no no for me, I feel like Im yanked out of the imersion every time I hear a song that shouldnt be where it is in a game or a movie.

Thats not what the reviews are sayiing at all, ppl need ot stop this "the game doesnt hold your hand" crap, they are saying that the game doesnt explain its own systems and thats not good at all. Bloodborne/Dark Souls dont hold your hand but the game does a perfect job of explaining every one of its many systems, you still have to figure out how to use them but when the game has 1000 systems and explains none of them its frustrating as fuck. Fallout 4 does the same thing and had negative feedback for it rightfully so, on Fallout 4 I myself had to go to the internet to learn how to do somethign rather basic regarding crafting because theres nowhere in game where the system is explained, not eve in the tutorial/help menus.

 

And thats not even the main critic of most review, its mostly how the main story is bad and force you to do mundane and repetitive stuf to progress it, and how there is a potato person killing the imersion amongst the main cast of characters. 

About the soundtrack, it was decisive.Few said it was very bad, some said was excellent, and alot said it was really good.So its really a matter of personal opinion.And alot of reviewers didnt say the story was bad.They just said that it was good, but nothing major.They probably were expecting something on the lines of XC.

And while i agree that there should be more explaining about the system and all, I think alot of reviewers did a bad job at trying to understand it too.There was one reviewer that said that it takes too long to kill even the weakest monster, and yet if you do even try a bit to understand the game, you can kill it in seconds.Another said that the game has no input and that the atacks were all automated.The reviewers nowadays dont want to make any kind of effort to try to understand tzhe game.They just want it chewed for them.And thats what people mean by when they say that the game dosnt hold your hand.Its refreshing to figure things out, in an industry that loves to make tutorials left and right and robs you of the joy of learning things by yourself



My (locked) thread about how difficulty should be a decision for the developers, not the gamers.

https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1