By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Volterra_90 said:
DakonBlackblade said:

Bloodborne/Dark Souls dont hold your hand but the game does a perfect job of explaining every one of its many systems, you still have to figure out how to use them but when the game has 1000 systems and explains none of them its frustrating as fuck. 

Yeah? I've beaten Dark Souls I and II and I don't remember a single explanation of how the humanity system worked (which is central to the game). They are very obscure games explaining their mechanics, you have to work it out as you play. 

Theres like 100 messages on the tutorial zones explaining basicaly everything.

Nautilus said:

And while i agree that there should be more explaining about the system and all, I think alot of reviewers did a bad job at trying to understand it too.There was one reviewer that said that it takes too long to kill even the weakest monster, and yet if you do even try a bit to understand the game, you can kill it in seconds.Another said that the game has no input and that the atacks were all automated.The reviewers nowadays dont want to make any kind of effort to try to understand tzhe game.They just want it chewed for them.And thats what people mean by when they say that the game dosnt hold your hand.Its refreshing to figure things out, in an industry that loves to make tutorials left and right and robs you of the joy of learning things by yourself

I wont say anything about Xenoblade X specifically cause I havent played the game yet, but I agree professional reviewers in both videogames and movie have been lacking on recent years, reviews ar emost opinions rather than objective analysis nowadays. On the other hand when you have quite a bit of reviewers saying the game doesnt explain squat theres probably a problem there, theres realy no harm in spending some 10 minutes explaining how systems work on a complex game, it doesnt even need ot be forced, have a tutorial players can acess if they want to.