if u watch the you tube videos"did u know gaming" sega gained the upper hand because gamers were embarrassed to admit they played snes. thats a problem and has to change!!!
if u watch the you tube videos"did u know gaming" sega gained the upper hand because gamers were embarrassed to admit they played snes. thats a problem and has to change!!!
| The_Yoda said: Not all of them, if Nintendo drops the Wii U next year I will not be purchasing their next console at launch if at all. If I do buy it I will purchase used and only after they have a handfull of killer games (metroid(s) / zelda(s)) |
I wasn't talking about at launch. Launch sales doesn't matter when the customer is guaranteed.
Captain_Yuri said:
The OS is the problem... How on earth do you not know something that is this obvious and basic? Even Iwata said that it is the issue on that original quote... Everything he said on there is related to the OS and programming and nothing about having shared games... The issue is that the developers need to learn two different OS's and they have to code for them differently... They cannot use the same programming for the 3ds as they can for the wiiU but with the Fusion os, they can use the same programming for both because it will be a common code... And with that, the learning part of the development will be very low and the developers won't have to spend as long learning the code(s) because both the handheld and console will use a common code.... That is exactly how iOS and Android works because developers can build games in a wide range of hardware because the one thing they all have in common is the OS... So it really won't be as long as before and on top of that, there is a reason why they have multiple teams working on multiple projects... Its not like one team has to work on one Mario and that's it... There is no reason why they won't have multiple teams working on multiple Mario games and they do and they have done in the past and having an unified OS will just speed that up And it is workable, you just don't understand what the advantages of having an unified OS is and most of your ideas seem to lead them to kill their console business |
It's not obvious.
And Miyamoto has specifically mentioned sharing games on both platforms, so your original point in this thread isn't even accurate.
You can have your opinion, but Nintendo doesn't exist to serve your specific needs, just becasue you want seperate console and handheld libraries that are exponentially more powerful every 5-6 years doesn't mean Nintendo must break their backs to live up to such an unrealistic expectation.
Your repeated iOS examples betray the core point you're trying to make too because 95%+ of iPhone apps are shared on the iPod Touch and iPad. That's the whole strength of the ecosystem. There are very few apps that are specific to one device.
To be honest personally I don't give a shit. I don't see it as a big deal, as long as the games are good. Their handheld and portable games are functionally the same these days, the main difference is just graphical fidelity that's it.
What's the gameplay differniator between Mario Kart 7 and 8? Mario 3D World and Land? NSMBU and NSMB2? Smash 3DS and Smash U? It's basically just that the console versions have prettier graphics. The days when you couldn't make a 3D Mario on a Nintendo handheld or only a very primitive one are over.
As the handheld tech approaches and even surpasses PS3/360 level visuals this whole gap becomes more and more moot, so I don't really give a crap if they unifiy. If it makes sense for them and they can sell ALL their games to a wider userbase, then go for it I say. They need all the help they can get going forward because right now they are not in a very good position and big changes need to be made if they seriously are to have a future as a hardware maker.
| Soundwave said: It's not obvious. And Miyamoto has specifically mentioned sharing games on both platforms, so your original point in this thread isn't even accurate. You can have your opinion, but Nintendo doesn't exist to serve your specific needs, just becasue you want seperate console and handheld libraries and think that somehow sharing Your repeated iOS examples betray the core point you're trying to make too because 95%+ of iPhone apps are shared on the iPod Touch and iPad. To be honest personally I don't give a shit. I don't see it as a big deal, as long as the games are good. Their handheld and portable games are functioanally the same these days, the main difference is just graphical fidelity that's it. What's the gameplay differniator between Mario Kart 7 and 8? Mario 3D World and Land? NSMBU and NSMB2? Smash 3DS and Smash U? It's basically just that the console versions have prettier graphics. As the handheld tech approaches and even surpasses PS3/360 level visuals this whole gap becomes more and more moot, so I don't really give a crap if they unifiy. If it makes sense for them and they can sell ALL their games to a wider userbase, then go for it I say. They need all the help they can get going forward because right now they are not in a very good position. |
Well it is not obvious to you I guess since you don't have enough knowledge about the area
And considering that is quote that you urself have been using for the past who knows how long... I guess that would make several of your posts in the past inaccurate as well. But Miyamoto hasn't really said anything about that they will be doing this for every game... He didn't say much of anything at all apart from it is an opportunity which sounds like they might do it for smaller games at best
It actually hasn't because my points are all from the OS prespective... Not from the "shared" library prespective which I have said many times
And yes you do or else you wouldn't be spamming in endless amounts of Nintendo threads with your ideas about the whole Fusion OS shared library thing
Yes, that is the main advantage and a good one at that and that is the point of the console version... Graphics also allow for bigger worlds, better ai, more things on screen and loads of other things so it really shouldn't be brushed off... Handheld is supposed to be portable and a tiny screen can elivate many issues of graphics but a big 50 inch screen cannot and I really don't want to play the handheld version upscaled to 1080p+ and I want more bigger worlds and better graphics with their next gen just like how it should be...
You do realize that for years, people have been wanting more than what the ps3/360 is right? The wiiU itself is more powerful than the ps3/360... I don't want my next gen console to be the same as my current gen console cause the point of a next gen console is to be more powerful so we can play games that have bigger worlds, better ai, prettier graphics and etc... With better graphics does come better gameplay and more immersive experience. And if they really think that giving a current gen graphical experience on their next gen console really is the way to go, then I won't bother buying their next gen console cause with ur idea, I will have both games on both systems so I dont have any reason to spend more money buying the console
And you know, I do care... Why? Cause I want them to succeed and killing their console business would do anything but that and none of u have seem to come up with a reasonable answer as to how their console business would survive if the games are avaliable on both and they go with ur ideas
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By having a shared library they will have the weapons to tap into a piece of the market who doesn't see Nintendo's home consoles as a good alternative to their tastes.and would never buy a handheld for games they consider best on a big screen.
Heck, it's no alternative since Xbox came into the gaming market.
Sony fans will choose XB1 as an alternative before they will consider buying a Wii U as second console.
Shared libraries will allow for development costs (even upscalling costs) to be diluted on what they can sell on the other console.
For example, Pokémon will always sell more on handhelds, but they can also get sales on the home console front from people who, despite being interested in the series a) would never buy a handheld for that, b) would never buy a handheld, period.
Shared libraries will allow, with today's expensive game development, for games like W101, Bayonetta, etc., to make a comeback or even being developed just because the userbase would be larget by default.
By sharing libraries it will mean Nintendo has, in that option, the most resources to develop games that XB and PS fans actually crave. And if they succeed, 3rd parties will see that there's a market for them.
Sharing an OS is a short term solution to speed up game development. You might spare time by learning one code instead of two, but you won't gain that much time to allow for a significant number of titles to be developed with one code instead of two.
Nintendo might lose consumers that want both a handheld library and a home console library, but they will gain in software profits (one game for two consoles instead of just one) and those who would buy a home console if a certain type of library existed on home consoles.
How will Nintendo convince 3rd parties that its userbase will buy their games if the userbase is filled just with Nintendo type of games?
It's not 3rd parties that will be able to create that market and then cater to it.

| Captain_Yuri said: Well like I said, there will be smaller games that do that and I highly doubt that the major games will be like that for both platforms And how does it not make sense if it isn't about shared software...? Not having to learn two different sets of coding is a huge advantage for any developer because they can use the same programming language on both devices which will speed up development time... And not even iOS has all software that runs on both iphone/ipad.. Here are two games that run only on ipad and not on iphones/itouch: |
Dude, you'd have to be in denial to think that this is limited to just "smaller games." That quote is confirmation that they're working on having one game work on both platforms, and everything they've said since January 2014 has explicitely supported the fact that that is their main goal. The way they handled Smash 4 is proof right now that this won't be simply restricted to "smaller games." All of their games will do it, and Smash 4 was just the test for how that format will work. You can cite as many deviice exclusive apps as you want and it won't make a difference, because those games aren't the examples they've used when talking about what they want to adopt from those platforms.
A unified platform won't speed up developement time at all. This isn't magic. It's not about making developement faster, it's about making more games for a single device. A unified platform allows them to literally spend the exact same amount of time on games, but provide each peice of hardware with more than double the library they'd have otherwise.
There's literally no way to spin that as a negative. Better console sales because the library is better. Better handheld sales because the library is better. Better software sales because the installed base is larger. More games because Nintendo doesn't have to waste time making duplicates like MK7 vs Mk8. The handheld does amazing in Japan because it's library is better, and Nintendo doesn't need to worry about poor console sales there because they are both apart of the same software platform. Better console sales in the west because the west has a preference for consoles and this one would actually have a robust library. The handheld becomes the perfect second system to PS4/XBO owners who would have never entertained buying another expensive system before, but now will be able to play every single next gen Nintendo games on their $200 handheld. Nintendo gets every single one of those software sales from all those different people, plus that huge unified installed base.
Then, on top of that, they get extra hardware sales from all the people who buy both pieces of hardware, incentivised by features like cross buy, cross save, cross play, and platform-exclusive features on games depending on if you play it on the handheld or the console. Nintendo loses absolutely no money making every game cross buy, as that same gamer would have bought all those games only once anyway on the respective systems if there was no cross buy, as you see now with things like VC on the Wii U and 3DS. Which is why you see indies and Playstation so strongly pushing those features. They wouldn't push them if it would lose them money. They push it because it sells more software.
| Cloudman said: I`m hoping news on the next console are announced next year rather than at E3... |
Its confirmed to have more info at 2016 so no worries about that.
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spemanig said:
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It does if that customer is buying used. That (strictly talking consoles) is still a lost customer. If I also buy all my games used then they miss out completely.
spemanig said:
A unified platform won't speed up developement time at all. This isn't magic. It's not about making developement faster, it's about making more games for a single device. A unified platform allows them to literally spend the exact same amount of time on games, but provide each peice of hardware with more than double the library they'd have otherwise. There's literally no way to spin that as a negative. Better console sales because the library is better. Better handheld sales because the library is better. Better software sales because the installed base is larger. More games because Nintendo doesn't have to waste time making duplicates like MK7 vs Mk8. The handheld does amazing in Japan because it's library is better, and Nintendo doesn't need to worry about poor console sales there because they are both apart of the same software platform. Better console sales in the west because the west has a preference for consoles and this one would actually have a robust library. The handheld becomes the perfect second system to PS4/XBO owners who would have never entertained buying another expensive system before, but now will be able to play every single next gen Nintendo games on their $200 handheld. Nintendo gets every single one of those software sales from all those different people, plus that huge unified installed base. Then, on top of that, they get extra hardware sales from all the people who buy both pieces of hardware, incentivised by features like cross buy, cross save, cross play, and platform-exclusive features on games depending on if you play it on the handheld or the console. Nintendo loses absolutely no money making every game cross buy, as that same gamer would have bought all those games only once anyway on the respective systems if there was no cross buy, as you see now with things like VC on the Wii U and 3DS. Which is why you see indies and Playstation so strongly pushing those features. They wouldn't push them if it would lose them money. They push it because it sells more software. |
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