Captain_Yuri said:
The OS is the problem... How on earth do you not know something that is this obvious and basic? Even Iwata said that it is the issue on that original quote... Everything he said on there is related to the OS and programming and nothing about having shared games... The issue is that the developers need to learn two different OS's and they have to code for them differently... They cannot use the same programming for the 3ds as they can for the wiiU but with the Fusion os, they can use the same programming for both because it will be a common code... And with that, the learning part of the development will be very low and the developers won't have to spend as long learning the code(s) because both the handheld and console will use a common code.... That is exactly how iOS and Android works because developers can build games in a wide range of hardware because the one thing they all have in common is the OS... So it really won't be as long as before and on top of that, there is a reason why they have multiple teams working on multiple projects... Its not like one team has to work on one Mario and that's it... There is no reason why they won't have multiple teams working on multiple Mario games and they do and they have done in the past and having an unified OS will just speed that up And it is workable, you just don't understand what the advantages of having an unified OS is and most of your ideas seem to lead them to kill their console business |
It's not obvious.
And Miyamoto has specifically mentioned sharing games on both platforms, so your original point in this thread isn't even accurate.
You can have your opinion, but Nintendo doesn't exist to serve your specific needs, just becasue you want seperate console and handheld libraries that are exponentially more powerful every 5-6 years doesn't mean Nintendo must break their backs to live up to such an unrealistic expectation.
Your repeated iOS examples betray the core point you're trying to make too because 95%+ of iPhone apps are shared on the iPod Touch and iPad. That's the whole strength of the ecosystem. There are very few apps that are specific to one device.
To be honest personally I don't give a shit. I don't see it as a big deal, as long as the games are good. Their handheld and portable games are functionally the same these days, the main difference is just graphical fidelity that's it.
What's the gameplay differniator between Mario Kart 7 and 8? Mario 3D World and Land? NSMBU and NSMB2? Smash 3DS and Smash U? It's basically just that the console versions have prettier graphics. The days when you couldn't make a 3D Mario on a Nintendo handheld or only a very primitive one are over.
As the handheld tech approaches and even surpasses PS3/360 level visuals this whole gap becomes more and more moot, so I don't really give a crap if they unifiy. If it makes sense for them and they can sell ALL their games to a wider userbase, then go for it I say. They need all the help they can get going forward because right now they are not in a very good position and big changes need to be made if they seriously are to have a future as a hardware maker.







