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Forums - Nintendo - Nintendo engineer lists next-gen, unannounced consoles on LinkedIn profile

Captain_Yuri said:
spemanig said:
Captain_Yuri said:
Well the OS will be "unified" (not shared games) and he is a software engineer so it makes sense since the handheld nx will be announced next year and the console should have the same OS


It will share games. That's not even debatable. Iwata has literally confirmed that. It's whe whole reason the OS will be unified in the first place. They're sharing a library to avoid software droughts. He already said that, and literally gave examples so people wouldn't get it confused.

Can I see some source if you don't mind?

I'm on my phone so I can't link it to you, though. I'm 100% sure you've seen it and perhaps just misunderstood what it was saying, was its a pretty well known quote from an investor meeting of the last year.



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spemanig said:
Captain_Yuri said:

Can I see some source if you don't mind?

I'm on my phone so I can't link it to you, though. I'm 100% sure you've seen it and perhaps just misunderstood what it was saying, was its a pretty well known quote from an investor meeting of the last year.

I have never seen him say anything about sharing games... I have heard him say that both will have a common code in order to make it easier for developers to develop games for but I have never heard him say anything about sharing games



                  

PC Specs: CPU: 7800X3D || GPU: Strix 4090 || RAM: 32GB DDR5 6000 || Main SSD: WD 2TB SN850

RolStoppable said:
Dunban67 said:

 

I just never felt like they gave their best effort or anything close -  

They poured their hearts and souls into Kirby and the Rainbow Curse, a very ambitious game that had high development costs.

I think i said previously-  I like your sense of humor-   

I heard they made Kirby with a magic Nintendo wand and it barely cost anything-   THey did a trade for multi national advertising with some sahki from the Nintendo executive clubs private stock-  their break even on Kirby is maybe 60k in sales   if they sell 100k  the whole compnay gets a special "massive profit bonus"    



seinsmeld said:
nx wont be launched til christmas 2016 the earliest, they'll announce what it is at e3 2016 . so we're looking at spring 2017, xmas 2016. i dont think it matters because they refuse to acknowledge an expanding user base and they need 3rd party support. if its a hybrid system, will ultimately fail bc handheld games and console games r completely different.


What do you think eshop games essentially are, especially when played on the  Wii U gamepad?  Nintendo is happy with eshop (i am a big supporter also) and that lower/mid-tier $5-25 pricepoint.  

The hh/hc line is starting to blur. With the next HH becoming HD, and the argument that U level HW is sufficient for Nintendo's needs - the NX HH and HC is expected to have scalable SW, making the HW types fairly close to each other in performance.  



This info says nothing that we didn't know.



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RolStoppable said:
Looks like the Wii U is about to be replaced. Maybe as soon as spring 2016.

-Dolphin was announced 1999, info / prototype 2000, released as GameCube 2001.
-Revolution was announced 2004, info / prototype 2005, released as Wii 2006.
-Cafe was announced 2010, info / prototype 2011, released as Wii U 2012.

-NX was announced this year (2015), they stated we would know more about it next year (info / prototype 2016), release most likely 2017.

Each time during the info/prototype, Nintendo introduced us to their next console, but was not released till the following year.        All we have right now on the NX is the codename announcement, and that it is a dedicated gaming hardware with a brand-new concept but we evan don't know is a handheld or home console.



So from my last reply, I am assuming you mean this?:

"Still, I am not sure if the form factor (the size and configuration of the hardware) will be integrated. In contrast, the number of form factors might increase. Currently, we can only provide two form factors because if we had three or four different architectures, we would face serious shortages of software on every platform. To cite a specific case, Apple is able to release smart devices with various form factors one after another because there is one way of programming adopted by all platforms. Apple has a common platform called iOS. Another example is Android. Though there are various models, Android does not face software shortages because there is one common way of programming on the Android platform that works with various models. The point is, Nintendo platforms should be like those two examples. Whether we will ultimately need just one device will be determined by what consumers demand in the future, and that is not something we know at the moment. However, we are hoping to change and correct the situation in which we develop games for different platforms individually and sometimes disappoint consumers with game shortages as we attempt to move from one platform to another, and we believe that we will be able to deliver tangible results in the future."

But that doesn't really say anything about shared games... You look at the example he gives and the context he says, it has to do with the OS and not the games. The wiiU and 3ds have two different OS's that force the developers to learn two different sets of coding where as a platform like iOS and Android have a common code across multiple devices which makes it easier for developers to code for them. Having one platform across their next handheld/console would mean faster development time because they won't have to learn different sets of coding in order to develop games for the blah platform and not two which is exactly what he is stating. No where does it say that both will share the games... Not to say that there won't be any games that won't be crossbuy but the major ones most likely won't. Only the smaller ones will like Mario and Donkey Kong and etc. And also, I do think that the Fusion OS won't be limited to only their next gen console/handheld but rather they will use it for all their future consoles/handhelds as well which will also lower it as the generations go by



                  

PC Specs: CPU: 7800X3D || GPU: Strix 4090 || RAM: 32GB DDR5 6000 || Main SSD: WD 2TB SN850

Captain_Yuri said:

So from my last reply, I am assuming you mean this?:

"Still, I am not sure if the form factor (the size and configuration of the hardware) will be integrated. In contrast, the number of form factors might increase. Currently, we can only provide two form factors because if we had three or four different architectures, we would face serious shortages of software on every platform. To cite a specific case, Apple is able to release smart devices with various form factors one after another because there is one way of programming adopted by all platforms. Apple has a common platform called iOS. Another example is Android. Though there are various models, Android does not face software shortages because there is one common way of programming on the Android platform that works with various models. The point is, Nintendo platforms should be like those two examples. Whether we will ultimately need just one device will be determined by what consumers demand in the future, and that is not something we know at the moment. However, we are hoping to change and correct the situation in which we develop games for different platforms individually and sometimes disappoint consumers with game shortages as we attempt to move from one platform to another, and we believe that we will be able to deliver tangible results in the future."

But that doesn't really say anything about shared games... You look at the example he gives and the context he says, it has to do with the OS and not the games. The wiiU and 3ds have two different OS's that force the developers to learn two different sets of coding where as a platform like iOS and Android have a common code across multiple devices which makes it easier for developers to code for them. Having one platform across their next handheld/console would mean faster development time because they won't have to learn different sets of coding in order to develop games for the blah platform and not two which is exactly what he is stating. No where does it say that both will share the games... Not to say that there won't be any games that won't be crossbuy but the major ones most likely won't. Only the smaller ones will like Mario and Donkey Kong and etc. And also, I do think that the Fusion OS won't be limited to only their next gen console/handheld but rather they will use it for all their future consoles/handhelds as well which will also lower it as the generations go by

Miyamoto talked about shared games already:

http://www.neogaf.com/forum/showthread.php?t=843149

Miyamoto: "As we move forward, we're going to look at what we can do to unify [our console and portable] development environments."

Miyamoto: [...] but if you have a more unified development environment and you're able to make one game that runs on both systems instead of having to make a game for each system, that's an area of opportunity for us. 

What Iwata is talking about with regards to iOS doesn't make sense if it isn't about shared software either. Developers don't make different versions of apps for the iPhone and iPad, they make one version and then maybe just scale it up or down, but it is very much shared software. 

Nintendo can't support two distinct platforms anyway, they're trying with the Wii U and 3DS and failing spectacularily at it. 

Not sure why you're so hellbent on maintaining this set up anyway -- it's more expensive for you as the consumer and it sure as hell isn't working for Nintendo either. Paying $500 ($300 for the Wii U + $200 for a 3DS XL) just to be able to play mostly the same franchises is an insane business philosophy that clearly is being shot down by consumers. Unless you have a miracle gimmick to justify the difference between the two it doesn't work anymore, epecially because today's handhelds can now handle higher end 3D graphics even. 

Technically I paid $600 for both ... $350 for my Wii U and $250 at launch for my 3DS. 



Soundwave said:

Miyamoto talked about shared games already:

http://www.neogaf.com/forum/showthread.php?t=843149

Miyamoto: [...] but if you have a more unified development environment and you're able to make one game that runs on both systems instead of having to make a game for each system, that's an area of opportunity for us. 

What Iwata is talking about with regards to iOS doesn't make sense if it isn't about shared software either. Developers don't make different versions of apps for the iPhone and iPad, they make one version and then maybe just scale it up or down, but it is very much shared software. 

Nintendo can't support two distinct platforms anyway, they're trying with the Wii U and 3DS and failing spectacularily at it. 

Well like I said, there will be smaller games that do that and I highly doubt that the major games will be like that for both platforms

And how does it not make sense if it isn't about shared software...? Not having to learn two different sets of coding is a huge advantage for any developer because they can use the same programming language on both devices which will speed up development time... And not even iOS has all software that runs on both iphone/ipad.. Here are two games that run only on ipad and not on iphones/itouch:

https://itunes.apple.com/ca/app/pokemon-tcg-online/id841098932?mt=8
https://itunes.apple.com/ca/app/ftl-faster-than-light/id833951143?mt=8

And there are loads more so it's not like iOS does it for everything either...

And yes they can and they have been doing it for quite a while now... It's just HD has been rough for them and having an unified OS alone would speed up development time



                  

PC Specs: CPU: 7800X3D || GPU: Strix 4090 || RAM: 32GB DDR5 6000 || Main SSD: WD 2TB SN850

u honestly think u can sell a system by featuring e shop games. how dumb are u!!! phones have become a popular game feature due to the accessablity and simplicity. if im kinda bored somewhere i pull out my phone and play, i usually dont have to pay for them. u cannot sell a console system based on simplicity. these are dedicated gamers who want complex games. anyway look at ur stats e shop games dont sell no matter how cheap they are!!!