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Soundwave said:

Miyamoto talked about shared games already:

http://www.neogaf.com/forum/showthread.php?t=843149

Miyamoto: [...] but if you have a more unified development environment and you're able to make one game that runs on both systems instead of having to make a game for each system, that's an area of opportunity for us. 

What Iwata is talking about with regards to iOS doesn't make sense if it isn't about shared software either. Developers don't make different versions of apps for the iPhone and iPad, they make one version and then maybe just scale it up or down, but it is very much shared software. 

Nintendo can't support two distinct platforms anyway, they're trying with the Wii U and 3DS and failing spectacularily at it. 

Well like I said, there will be smaller games that do that and I highly doubt that the major games will be like that for both platforms

And how does it not make sense if it isn't about shared software...? Not having to learn two different sets of coding is a huge advantage for any developer because they can use the same programming language on both devices which will speed up development time... And not even iOS has all software that runs on both iphone/ipad.. Here are two games that run only on ipad and not on iphones/itouch:

https://itunes.apple.com/ca/app/pokemon-tcg-online/id841098932?mt=8
https://itunes.apple.com/ca/app/ftl-faster-than-light/id833951143?mt=8

And there are loads more so it's not like iOS does it for everything either...

And yes they can and they have been doing it for quite a while now... It's just HD has been rough for them and having an unified OS alone would speed up development time



                  

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