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Captain_Yuri said:

So from my last reply, I am assuming you mean this?:

"Still, I am not sure if the form factor (the size and configuration of the hardware) will be integrated. In contrast, the number of form factors might increase. Currently, we can only provide two form factors because if we had three or four different architectures, we would face serious shortages of software on every platform. To cite a specific case, Apple is able to release smart devices with various form factors one after another because there is one way of programming adopted by all platforms. Apple has a common platform called iOS. Another example is Android. Though there are various models, Android does not face software shortages because there is one common way of programming on the Android platform that works with various models. The point is, Nintendo platforms should be like those two examples. Whether we will ultimately need just one device will be determined by what consumers demand in the future, and that is not something we know at the moment. However, we are hoping to change and correct the situation in which we develop games for different platforms individually and sometimes disappoint consumers with game shortages as we attempt to move from one platform to another, and we believe that we will be able to deliver tangible results in the future."

But that doesn't really say anything about shared games... You look at the example he gives and the context he says, it has to do with the OS and not the games. The wiiU and 3ds have two different OS's that force the developers to learn two different sets of coding where as a platform like iOS and Android have a common code across multiple devices which makes it easier for developers to code for them. Having one platform across their next handheld/console would mean faster development time because they won't have to learn different sets of coding in order to develop games for the blah platform and not two which is exactly what he is stating. No where does it say that both will share the games... Not to say that there won't be any games that won't be crossbuy but the major ones most likely won't. Only the smaller ones will like Mario and Donkey Kong and etc. And also, I do think that the Fusion OS won't be limited to only their next gen console/handheld but rather they will use it for all their future consoles/handhelds as well which will also lower it as the generations go by

Miyamoto talked about shared games already:

http://www.neogaf.com/forum/showthread.php?t=843149

Miyamoto: "As we move forward, we're going to look at what we can do to unify [our console and portable] development environments."

Miyamoto: [...] but if you have a more unified development environment and you're able to make one game that runs on both systems instead of having to make a game for each system, that's an area of opportunity for us. 

What Iwata is talking about with regards to iOS doesn't make sense if it isn't about shared software either. Developers don't make different versions of apps for the iPhone and iPad, they make one version and then maybe just scale it up or down, but it is very much shared software. 

Nintendo can't support two distinct platforms anyway, they're trying with the Wii U and 3DS and failing spectacularily at it. 

Not sure why you're so hellbent on maintaining this set up anyway -- it's more expensive for you as the consumer and it sure as hell isn't working for Nintendo either. Paying $500 ($300 for the Wii U + $200 for a 3DS XL) just to be able to play mostly the same franchises is an insane business philosophy that clearly is being shot down by consumers. Unless you have a miracle gimmick to justify the difference between the two it doesn't work anymore, epecially because today's handhelds can now handle higher end 3D graphics even. 

Technically I paid $600 for both ... $350 for my Wii U and $250 at launch for my 3DS.