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Forums - Sony Discussion - Star Ocean 5 announced for PS4, PS3

Materia-Blade said:
Zanten said:
Materia-Blade said:
HollyGamer said:

read Outlawaron comment regarding exclusivity, above me, it's a common knowladge exclusivity bring benefit on developing games and cost budgeting, while sales is on another matter, dividing the fans is also bad.

Of course dividing the fans is bad, that's why the games should be multiplatform. this way, no one is left out.

In this case, though, I suspect Square Enix is considering Japan the primary market, with the U.S. and Europe just the icing on the cake. And in the Japanese market, the Xbox brand presence is just ludicrously weak. So as far as Japan goes, at best, the number of gamers left out because they only own a 360 and no PS3 or PS4 would be too tiny to be worth it.

And, yes, there is North America and Europe, but generally speaking more insular Japanese developers consider these markets secondary, sometimes not even bothering to release translated copies of games to these regions. And we can only assume that they have sales data on the previous Star Ocean title on Xbox platforms and weren't exactly astounded, which might factor into their decision. So when Sony decided to lock down a bit of exclusivity, I don't think they NEEDED to offer a lot; just some cost-saving development aid, and boom, they've offset the entire Xbox fanbase's profit potential. =P

Now, I think that if Microsoft began fork over the funding and personnel to port Japanese titles to their platform (A 'we'll do all the work' deal, basically,) they might be able to counteract this a little bit. I don't think it's a matter of Square Enix not wanting to launch on Xbox Platforms so much as it is deciding that, given the Xbox One's horrible Japanese install base, and even the 360's pretty lackluster one, they just don't consider even the nominal monetary risk of porting a JRPG to that platform to be worth it, especially with Sony offering a better deal.

If Microsoft wants to have a comparable library of Japanese content on their console, in all likelihood they're going to have to start paying developers just to be included. =P It's what inevitably starts to happen when you're being beaten THAT badly in the developer's home region.

Who talked about xbox? this game is japan centric, meaning it shouldn't ignore the wii u. only a more westernized game could think about xbox too.


Sorry for quite trees because I am in my cell.

Japanese developers dont care about Wii U. Persona, yakuza, mgs, one piece, dragon ball, Naruto etc games are not Wii U. Some of these are in PC and Xbox and not Wii U. Why? Because they dont have faith I it. Plus sales also prove this thing. You can say anything you want . But if the Japanese developers dont support Wii U then you have to assume there is something wrong. If you want to blame anyone blame Nintendo's attitude. This Gen western developers gave more support to Wii U than native developers of Wii U.



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TheBlackNaruto said:
Imnus said:
ReimTime said:
Great news that it is in fact Star Ocean! I'm a little disappointed it's exclusive, even though it will not affect me directly.
Why would you be dissapointed, this means the game will be the best it can be without comprimises. All the developer effort will be going to the actual game with no redundant efforts to get it running on different setups.

Now the problem here is that this game isn't exclusive, it's cross-gen which is actually much worse than just cross-platform. On the other hand I guess that for games it doesn't really matter, which then actually makes it a dissapointment that is not on XBOX, because what's the point of making a game like this release only on PlayStation.

Sony should really stop with the pointless exclusives, this and Street Figther are useless as exclusives, and invest in exclusives that would actually benefit the game and not only stop the game from going to other Platforms. Games like a Next-Gen Dragon's Dogma or like Bloodborne are games that are actually great as exclusives.

Wait why would do you consider this and Street Fighter to be useless as exclusives?

Because they aren't resources intensive games. A game like Star Ocean doesn't push the console to the limit, maybe the PS3, certainly not the PS4, so it should be easy to develop for multiple platforms. The same with Street Fighter, a fighthing game rest mostly on it's core mechanics, it could be easily done for PS4 and XBOX One.

A game like Dragon's Dogma for example pushes a console to it's limits, so concentrating in one platform benefits the game since the dev can squeeze every ounce of power from it. To get the game working on both consoles, you have to make sacrifices since you can't play to the platform strenghts, not even mentioning redundant work that can be better spent making the game the best it can be.



Aeolus451 said:
Materia-Blade said:

Of course dividing the fans is bad, that's why the games should be multiplatform. this way, no one is left out.


We don't live in a perfect world and games being exclusive makes sense. It's one of the main ways, the consoles differentiate themselves from each other. If someone wants to play JRPG's they'll have to buy a ps4 or sit those games out.

This game isn't exclusive to a console though, so they should just port it to wii u already. the ps3 version certainly isn't making development any easier.

"If someone wants to play JRPG's they'll have to buy a ps4 or sit those games out."

That couldn't be more wrong. You speak as if ps4 had a monopoly on jrpgs when it's almost the opposite. the 3ds is in a better spot regarding that.



daredevil.shark said:
Materia-Blade said:

Who talked about xbox? this game is japan centric, meaning it shouldn't ignore the wii u. only a more westernized game could think about xbox too.


Sorry for quite trees because I am in my cell.

Japanese developers dont care about Wii U. Persona, yakuza, mgs, one piece, dragon ball, Naruto etc games are not Wii U. Some of these are in PC and Xbox and not Wii U. Why? Because they dont have faith I it. Plus sales also prove this thing. You can say anything you want . But if the Japanese developers dont support Wii U then you have to assume there is something wrong. If you want to blame anyone blame Nintendo's attitude. This Gen western developers gave more support to Wii U than native developers of Wii U.

"Some of these are in PC and Xbox and not Wii U. Why? Because they dont have faith I it."

Funny, but that's far from the right answer to that question.



Chris Hu said:
outlawauron said:
Materia-Blade said:

I don't think so. any examples?

Tales of is a great example! Series has done better where it matters to Namco. That's why there's been 6 Playstation console exclusive Tales games.

All the Tales games in the 7th generation should have been mulitplatform (360 and PS3) since they are all less then 7GB in file size so they easily would have fit on a single DVD.

Namco keeps costs low for this series, and focusing on one platform is part of that design philosophy. While it would have been nice, that's not the capability of the studio with their current scope.



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Materia-Blade said:
HollyGamer said:

read Outlawaron comment regarding exclusivity, above me, it's a common knowladge exclusivity bring benefit on developing games and cost budgeting, while sales is on another matter, dividing the fans is also bad.

Of course dividing the fans is bad, that's why the games should be multiplatform. this way, no one is left out.


So I have to ask though. becauset he way you have been stating and wording things it seems as if you feel NO GAME should be exclusive and every game should be on every platform. Well then what's the point of having multiple platforms? I know that is not what you are saying but your context is basically saying that. Or at least that's what I got out of it in a way.



The absence of evidence is NOT the evidence of absence...

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Imnus said:
TheBlackNaruto said:

Wait why would do you consider this and Street Fighter to be useless as exclusives?

Because they aren't resources intensive games. A game like Star Ocean doesn't push the console to the limit, maybe the PS3, certainly not the PS4, so it should be easy to develop for multiple platforms. The same with Street Fighter, a fighthing game rest mostly on it's core mechanics, it could be easily done for PS4 and XBOX One.

A game like Dragon's Dogma for example pushes a console to it's limits, so concentrating in one platform benefits the game since the dev can squeeze every ounce of power from it. To get the game working on both consoles, you have to make sacrifices since you can't play to the platform strenghts, not even mentioning redundant work that can be better spent making the game the best it can be.

That still doesn't make them "useless" exclusives though lol. I guess it was your wording that bothered me.



The absence of evidence is NOT the evidence of absence...

PSN: StlUzumaki23

TheBlackNaruto said:
Materia-Blade said:

Of course dividing the fans is bad, that's why the games should be multiplatform. this way, no one is left out.


So I have to ask though. becauset he way you have been stating and wording things it seems as if you feel NO GAME should be exclusive and every game should be on every platform. Well then what's the point of having multiple platforms? I know that is not what you are saying but your context is basically saying that. Or at least that's what I got out of it in a way.

Games that are first party should obviously be exclusives. but every purely 3rd party game should be on every platform possible.



Materia-Blade said:

Games that are first party should obviously be exclusives. but every purely 3rd party game should be on every platform possible.

I would agree that purely 3rd party game should be on every platform, but it is not as simple as you make it to be. 3rd party shooters, sports games, and WPRG's, for instance, are no-brainers as they are popular across all platforms. However, JRPG's and Japanese games, in general, are a whole different situation.

The skew in Final Fantasy Type-0 is really big. Abdiel's assessement has Best Buy's skew to be over 75% favoring the PS4. Kagari has the distribution of Type-0 sales in the UK to be 80% PS4 (it's going to take a long time for me to find that post). I can imagine the disparity to be even larger on Amazon considering the XBO version of Type-0 never broke the Top 50 on the hourly charts until after the $20 price drop. Outside of the US and UK, it's an even more laughable skew.

Kingdom Hearts III's situation is even worse. Abdiel's assessment from one store has 100 preorders for the PS4 version vs. 2 for the XBO version. The Shogun has also said that KHIII has very little presence among the XBO userbase. And it's not just KHIII, it's Japanese games in general. Another quote from Abdiel:

"I just really wouldn't be surprised if [the Kingdom Hearts collections] passed the xb1. I get the feeling the Japanese game devs are seeing the response to their titles having a distinct presence, and that presence is not on the Xbox consoles. Especially with the global market so utterly slanting to one side. 

Just from a retail perspective, Xbox customers don't ask about Japanese games. They're never asking about them; and I'm not even saying every Sony customer is asking about them, but it's still a good chunk of their base."



outlawauron said:
Chris Hu said:
outlawauron said:
Materia-Blade said:

I don't think so. any examples?

Tales of is a great example! Series has done better where it matters to Namco. That's why there's been 6 Playstation console exclusive Tales games.

All the Tales games in the 7th generation should have been mulitplatform (360 and PS3) since they are all less then 7GB in file size so they easily would have fit on a single DVD.

Namco keeps costs low for this series, and focusing on one platform is part of that design philosophy. While it would have been nice, that's not the capability of the studio with their current scope.

It would have cost next to nothing to port them and its not like they are not familiar with the 360 since it was the lead platform for Tales of Vesperia.  Also speaking of Tales of Vesperia since they will never localize the PS3 version to the west at least they should have released the extra content as DLC for the 360 version.   Both Vesperia and Abyss sold more then enough that both the 360 and 3DS should have had more then just one Tales game.