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Forums - Nintendo - "Link your Nintendo account" option on Black Ops 3 website

Paatar said:
Dr.Vita said:

The Vita Call of Duty sold 1.21M
The 2 Wii U Call of Duty's sold TOGETHER 540k. 
The PS Vita Call of Duty sold twice as much of the both Wii U Call of Duty's together!


Wii U got late ports of games. Of course they sold horribly. Most people already had the game on the 360 or PS3.

Both COD games were recieved on time if I'm not mistaken.



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Goodnightmoon said:

If the game is made on Wiiu then it has to be made on ps360 too.... because those 2 extra ports would be made for free uh? No.
They maybe want to expand their audiences, and that makes much more sense than making ports on 2015 for ps360, because is the same audience, and people is upgrading their consoles. It would make more money on ps3 than on wiiu, but if you are looking to the future it makes no sense, if you are able to have a fanbase between Nintendo fans you would have a better future.

Maybe it wouldn't. I think that at this point, if they skip ps360, the sales they'd get from those consoles would move to the next gen. That means they would be wasting time and money on 7th gen ports when they could be polishing the game.



Zekkyou said:
Materia-Blade said:

Then why not make a single version? The wii u is a console competing in the 8th gen and it's audience isn't reduntant with ps4/x1, unlike ps360. porting it there makes all the sense.

Because the WiiU's architecture sticks out like a saw thumb. Only having to deal with x86 heavily simplifies your development process. That you have to deal with the WiiU's lack of RAM and awful CPU (vs a relative balance between the PS4 and X1 for their RAM and CPU) compounds the issue further.

If you wanted the best cost to time ratio possible, only needing to deal with the PS4, X1, and PC would be preferable (and i expect that will be the reality of most major titles in the future).

Wii U doesnt have lack of RAM nor awful CPU. But regardless of that, the preferable is reaching the biggest audience possible, and they can't do that without a wii u version.



teigaga said:
Materia-Blade said:

Yet again, it was an exclusive. it cost a lot more than the combined porting expenses for both wii u cods. if the game was multiplat, it would have sold far less on vita.

Considering the absolute panning this game got, I wouldn't bet on it. People just wanted a handheld call of duty. Need for Speed on Vita (a port), sold 870k. More then any third party effort on the Wii U so the exclusivity argument isn't valid.

Borderlands 2, a 2 year late port that recieved bad reviews still sold significantly more then any COD on Wii U. Theres nothing to support the logic that a Wii U version would outperform and PSVita one.


I don't recall ever saying that a wii u version would outperform a psvita version (although it probably would), only that a non exclusive game would have sold far less. 870k isn't more than any 3rd party effort on wii u and need for speed is a different game, we're talking cod.



pokoko said:
They'd better disable voice chat support, though.

Completely agree. We need to think of the children.



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Materia-Blade said:

Wii U doesnt have lack of RAM nor awful CPU. But regardless of that, the preferable is reaching the biggest audience possible, and they can't do that without a wii u version.

You don't consider a 3x1.24Ghz CPU (slower than even the 360's) awful? Even the PS4's CPU could be described as awful, and that's 8x1.60Ghz. You sure have some interesting hardware standards.

I think i'll leave you on that moderately amusing note. We can just agree to disagree :p



Materia-Blade said:
teigaga said:

Considering the absolute panning this game got, I wouldn't bet on it. People just wanted a handheld call of duty. Need for Speed on Vita (a port), sold 870k. More then any third party effort on the Wii U so the exclusivity argument isn't valid.

Borderlands 2, a 2 year late port that recieved bad reviews still sold significantly more then any COD on Wii U. Theres nothing to support the logic that a Wii U version would outperform and PSVita one.


I don't recall ever saying that a wii u version would outperform a psvita version (although it probably would), only that a non exclusive game would have sold far less. 870k isn't more than any 3rd party effort on wii u and need for speed is a different game, we're talking cod.

So sales from other big multiplatform franchises can't be used to inform us on what COD will do on PSVita? If a 2 years late port of Borderlands 2 could do 400k and a multiplatform Need for Speed could manage 800k (all far more then what any COD on wii u achieved), A multiplatform COD on Vita would surely be do more. I'll leave it there though becuase clearly you're not using any empiracle evidence to inform your opinion.



JazzB1987 said:

COD history on Nintendo consoles.

COD sold okay on Gamecube.
COD sold very good on Wii (almost as good on Wii as on 360 even tho the 360 was our 1 year earlier)
COD MW1 was 1 year late on Wii and it was the most important COD because it made it famous.(the whole COD boom skipped Nintendo platforms because of that)
Since then like half or a third or so skip Nintendo platforms.

Why the hell would any person that likes COD keep playing it on Nintendo platforms if the next installment is going to skip the system anyway? They just moved on or stopped bothering alltogether.

Activision made COD going from "popular on Nintendo" to "not worth it on Nintendo"

Their next game will then again be used as "noone buys our games so the next one will skip the system again". excuse.

Assuming the VGC numbers are accurate, I wouldn't really call the Gamecube sales "okay".  For both of the PS2/XB/GC games it was the worst selling by a pretty huge margin.

While the current numbers for CoD3 are relatively close between the 360 and Wii (though these long term sales data without external updates are often way off), at the time they would have made the decision for CoD4 platforms the 360 would have had a wide sales lead.  Also if you want to eliminate the one year advantage, CoD 2 sold much better at the 360's launch period than CoD3 did for the Wii.  That is even considering that VGC is missing European sales data for CoD2 at the time.

I do agree with your overall point that missing CoD4 caused the Wii to miss the overall CoD popularity boat.  Although the degree to them skipping Nintendo platforms is kind of overstated.  Before Advanced Warfare, the only year a Nintendo platform didn't get a Cod release (not counting the DS) was 2007.  That game was then released on Wii in 2009, and the Wii missed MW2 completely.  So for 10 years from 2004 to 2013 there were only 2 years without a primary CoD release, and one of those years had the port of the game it had previously missed.  So only one year without any CoD game, and only one game that skipped Nintendo platforms completely.  Now of course those were probably the two most important years when it came to establishing the sales juggernaut of CoD.  What might have changed if they had been multiplat with the Wii is anyone's guess.

Now if BO3 came out on Wii U and then CoD 2016 skips it there will be a more clear trend of skipping Nintendo platforms.  Though release consistency on Nintendo platforms didn't seem to do much for sales.  The two year late port of CoD4 sold more than the on time Black Ops which sold more than MW3 which sold more than BO2 which sold more than Ghosts.



Actually I think if the COD on Vita was a multiplat port (just downsized graphically) ... it would've sold more, not less. The "custom" version to Vita got was pure crap, lol.

The problem with multiplats on a Nintendo console is even most Nintendo fans who would be interested in something like COD or Watch Dogs have learned over the years that you have to buy a Sony/MS console to get third party content, so they buy those games on those platforms even if they have a Wii U. 

On the Vita at least there's the novelty of portability. 



teigaga said:
Paatar said:


Wii U got late ports of games. Of course they sold horribly. Most people already had the game on the 360 or PS3.

Both COD games were recieved on time if I'm not mistaken.

Black Ops 2 was a week late in the US and two weeks late in Europe since that is when the Wii U came out.  Ghosts was on time. 

Also while the PS3/360 had sold more than 50% of their lifetime totals (in regards to "most people") by the time the Wii U version of BO2 was available worldwide, there were still many millions of copies sold after the Wii U version came out.  I mean the week after the Wii U launch in the US alone, just the 360 version sold more than double the worldwide sales of BO2 Wii U.  Now I'm not saying the Wii U version should have been anywhere close to the 360 version in sales, but it is silly for Paatar to act like everyone already having purchased BO2 was the reason for the poor sales on the Wii U.

I would say Ghosts sales both on the Wii U and the PS4/XBO kind of showed how ridiculous this "late port" argument is.  Being a simultaneous release did little for the Wii U version, while the late ports on the PS4 and Xbox One completely smashed the sales of the Wii U version.