Goodnightmoon said:
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Well, I guess that's your opinion
Goodnightmoon said:
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Well, I guess that's your opinion
Keybladewielder said:
Well, I guess that's your opinion |
Yes, is my opinion. I just forget about Super Nintendo when I said that GC was the best Nintendo console but your comment remember me that Super Nintendo is the true queen.
kinisking said:
This. |
I love the Gamecube. Even without Rare, the quantity of quality games is unsurpassed on a Nintendo console. N64 came close for me too.
Well obviously the Wii was more experimental from a visionary standpoint, and as such had a greater amount of newer style games. I do agree that Nintendo took more risks on their main franchises on GameCube than on Wii. Mario Galaxy, Wii Zeldas and Mario Kart follow their series roots strickter than Mario Sunshine, GameCube Zeldas and Double Dash. GameCube branched out with Luigi, overturned Metroid's design and did new things with Star Fox.
Sadly they were hit and miss though.
I think GameCube is vastly disappointing. I found the double driver gimmick of Double Dash pointless, and the game wasn't saved by it's substandard track designs. Mario Sunshine's, and here I vastly disagree with OP's discription of the game, platforming mechanics and the game's difficulty were ruined by the water gun, which eliminated the core of a Mario game. No more was precise platforming the challenge, no, just float over there. The best parts of the game were the levels that took away the water gun. It looks like Mario 3D World on WiiU took inspiration on those levels. Wind Waker is the weakest 3D Zelda game to me, it's dungeons were sub-par and again it's way too easy, while it's overworld design strayed too far from it's ingeniously designed interconnected predecessors, in the wrong direction. I won't even talk about Four Swords. Multiplayer in a Zelda game. Then finally there was Star Fox that wasn't Star Fox anymore, a decision so desastrous that the franchise would remain dormant for almost two generations.
GameCube wasn't all bad though. Experiments like Luigi's Mansion worked and succeeded to give 'helper extra' Luigi an identity of his own. It's too bad we needed to wait a long time for a sequel, but Luigi is unmistakenly linked to ghosts now. Moreover, even though it was a launch-title, it remains the best GameCube game ever released to me.
GameCube was experimental software-wise, but did it at it's own peril. It put me off console gaming for a while and I'd much rather prefer how Nintendo handled their franchises during the Wii age, or especially N64 age. WiiU should be careful to not also end up down there.
Nah, I would say the Wii as well.
But GCN has some of the most maturish games on than any other Nintendo console....
kinisking said:
This. |
Hardware wise absolutely, it hade competing hardware at a great price. Comparing it to Wii-U clearly shows a huge difference, less games, non competing hardware and for double the price.
Though software wise N64 was better. Don't forget it gave us SSB, Mario Party and many others for the first time. Not to mention Rare's games.
| PxlStorm said: You forgot Donkey Kong Jungle Beat. That's about as experimental as you can get. |
I love that game. Recently played it again and it so unique and awesome. The moment you start to 'get' the game and figure oyt how to combo through the levels it feels so good. I really think it is among the best games of its gen, and holds up well to this day.
Most Nintendo consoles have some pretty experimental software though. A lot of it just has become industry/Nintendo 'standards' so to say so we don't think of it as experimental anymore.
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Yeah, I would say that their games were quite non-conventional and didn't follow their usual pattern, which I think isn't a bad idea as It gives the franchise to get a breath of fresh air. But yeah, software-wise I think the the GC was quite experimental.
But no doubt hardware-wise the Wii trumps all.
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tbone51 said:
Double This |
Ooh baby a Triple this.