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Forums - Gaming - Gaming Experiences Unique to the Eighth Generation.

There's a handful of games that would suffer more than others from the transition to the 7th gen (for various reasons), but past that the majority of PS4 and X1 games would be entirely possible on the 360 and PS3. Sames goes for the WiiU and Wii (ignoring the Upad, which i don't personally think Nintendo have justified yet anyway).

There are some upcoming games that look genuinely 'next-gen' relative to their predecessor (XCX and TW3 being some good examples), but i can't think of any present releases.



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sc94597 said:
VXIII said:

Vita: LittleBigPlanet, Gravity Rush, Tearaway.
Those games utilize the Vita hardware ( input methods ) in smart ways that can only work on the Vita.

Home consoles is where it gets tricky. We can not know for sure. Things like AI, FPS, the amount of enemies on the screen, the interactivity with the environments, the size of the areas. All can be considered "gameplay" because they have effects on your experience. Most compromises happen in those not so obvious elements.

How about Bloodborne extremely rich environments and destructible objects, or The Order solid 30fps ? Would you consider those to be "gameplay" ? I sure do.

@Bolded These are valid if you notice the differences and can specifically mention them for particular games. Have you noticed in a specific game that the AI is better? As for FPS, it seems to me that the average framerate this generation isn't that much off from the average frame-rate last generation. Many games, like last generation, fail to reach a locked 30 fps. 

As for your last sentence, yes, if the destructible objects affect how you play the game (rather than being aesthetically pleasing.) The Order wasn't on last generation consoles, so we can't say. 

The friendly AI and the interaction between the characters in Final Fantasy XV: Episode Duscae then. It is the most "next gen" AI I have seen in any game to date. The AI changes drastically depends on the situation. For example, if you hide behind a rock to recover, one character sometimes stand guard over you.

Another example that when you are in danger. One character come to your aid, other character avengers you, and the last character runs away scared because of the whole miss that is going on.

Another small thing is that how they look after each other and how they "high 5" each other if one character protected the other from danger... It all happens in real time. The AI makes them really dependable

They are a lot more situation I could mention but I think my point is clear. Compare that to FF XIII or any game last generation. It is definitely a step forward.

---

Edit: Also, the scale on the enemies and how it affect the battles in FFXV: ED as well, Each part of the huge enemies serves as a separate object. Some part are weak points but hard to reach, some parts are easy to reach but take less damage. The scale of the enemy also makes you cause and change your strategy as you would want to stay out of attack range. That complexity felt exactly like "next gen gameplay" to me.



Being able to play PS4 games via my PSV was a real big moment for me as freeing up the television for the wife and letting me keep playing has made several evenings go very well.



VXIII said:
sc94597 said:
VXIII said:

Vita: LittleBigPlanet, Gravity Rush, Tearaway.
Those games utilize the Vita hardware ( input methods ) in smart ways that can only work on the Vita.

Home consoles is where it gets tricky. We can not know for sure. Things like AI, FPS, the amount of enemies on the screen, the interactivity with the environments, the size of the areas. All can be considered "gameplay" because they have effects on your experience. Most compromises happen in those not so obvious elements.

How about Bloodborne extremely rich environments and destructible objects, or The Order solid 30fps ? Would you consider those to be "gameplay" ? I sure do.

@Bolded These are valid if you notice the differences and can specifically mention them for particular games. Have you noticed in a specific game that the AI is better? As for FPS, it seems to me that the average framerate this generation isn't that much off from the average frame-rate last generation. Many games, like last generation, fail to reach a locked 30 fps. 

As for your last sentence, yes, if the destructible objects affect how you play the game (rather than being aesthetically pleasing.) The Order wasn't on last generation consoles, so we can't say. 

The friendly AI and the interaction between the characters in Final Fantasy XV: Episode Duscae then. It is the most "next gen" AI I have seen in any game to date. The AI changes drastically depends on the situation. For example, if you hide behind a rock to recover, one character sometimes stand guard over you.

Another example that when you are in danger. One character come to your aid, other character avengers you, and the last character runs away scared because of the whole miss that is going on.

Another small thing is that how they look after each other and how they "high 5" each other if one character protected the other from danger... It all happens in real time. The AI makes them really dependable

They are a lot more situation I could mention but I think my point is clear. Compare that to FF XIII or any game last generation. It is definitely a step forward.

---

Edit: Also, the scale on the enemies and how it affect the battles in FFXIV: ED as well, Each part of the huge enemies serves as a separate object. Some part are weak points but hard to reach, some parts are easy to reach but take less damage. The scale of the enemy also makes you cause and change your strategy as you would want to stay out of attack range. That complexity felt exactly like "next gen gameplay" to me.

Okay, yeah. Better AI is definitely a plus this generation. Was not scale with weakpoints done in SoTC on PS2, and again in games like Monster Hunter. 



Share Play, 3D without glasses, Assymetric gameplay, Street pass

Apart from these features, it's basically an old gen with slightly shinier and more saturated graphics



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sc94597 said:
VXIII said:

The friendly AI and the interaction between the characters in Final Fantasy XV: Episode Duscae..

---

Edit: Also, the scale on the enemies and how it affect the battles in FFXIV: ED as well, Each part of the huge enemies serves as a separate object. Some part are weak points but hard to reach, some parts are easy to reach but take less damage. The scale of the enemy also makes you cause and change your strategy as you would want to stay out of attack range. That complexity felt exactly like "next gen gameplay" to me.

Okay, yeah. Better AI is definitely a plus this generation. Was not scale with weakpoints done in SoTC on PS2, and again in games like Monster Hunter 4 on the 3DS. 

Compromises were made in different areas... That is exactly what makes the topic pointless imo. You are not looking at the whole picture. The scale in SoTC came at the cost of having an empty world and terrible FTP... But yeah, you are right I guess.



1 year old remasters.

I don't remember such a thing happening before, and it's certainly an experience, making it valid.



Zekkyou said:
There's a handful of games that would suffer more than others from the transition to the 7th gen (for various reasons), but past that the majority of PS4 and X1 games would be entirely possible on the 360 and PS3. Sames goes for the WiiU and Wii (ignoring the Upad, which i don't personally think Nintendo have justified yet anyway).

There are some upcoming games that look genuinely 'next-gen' relative to their predecessor (XCX and TW3 being some good examples), but i can't think of any present releases.

If you are saying that wii u games were possible on wii, you are forced to say that EVERY PS4/X1 game without exception would be possible on ps360 and even ps2/xb.



VXIII said:
sc94597 said:

Okay, yeah. Better AI is definitely a plus this generation. Was not scale with weakpoints done in SoTC on PS2, and again in games like Monster Hunter 4 on the 3DS. 

Compromises were made in different areas... That is exactly what makes the topic pointless imo. You are not looking at the whole picture. The scale in SoTC came at the cost of having an empty world and terrible FTP... But yeah, you are right I guess.

As far as I can tell, the empty world is a design choice. The whole point of SOTC is that you go and kill large bosses.Monster Hunter is an example of a densely packed world (of course not an open-world game) where monsters have weakpoints on parts of their bodies. If you want an example of an open-world game which does this, then you have the revised Fallout series. I mean, sure it isn't doing this while running at 900p (on consoles) and certainly the animations in fallout aren't as great as in FFXV, but those are aesthetic features that enhance immersion (rather than the way you play the game.) Now of course the enemies in FFXV are enormous, but that is because they suit the world. There are a few large enemies in Fallout 3 and New Vegas, but a plethora of them wouldn't fit in that world. 



Materia-Blade said:
Zekkyou said:
There's a handful of games that would suffer more than others from the transition to the 7th gen (for various reasons), but past that the majority of PS4 and X1 games would be entirely possible on the 360 and PS3. Sames goes for the WiiU and Wii (ignoring the Upad, which i don't personally think Nintendo have justified yet anyway).

There are some upcoming games that look genuinely 'next-gen' relative to their predecessor (XCX and TW3 being some good examples), but i can't think of any present releases.

If you are saying that wii u games were possible on wii, you are forced to say that EVERY PS4/X1 game without exception would be possible on ps360 and even ps2/xb.

I don't have the energy to argue with you, Materia-Blade. If you want to believe ACU's crowd simulations would be totally possible on the PS2's 294Mhz CPU, or that WiiU titles like 3D World and Pikmin 3 are so technically complex that they couldn't be scaled back onto the Wii, that's fine by me :)