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Forums - Gaming - Gaming Experiences Unique to the Eighth Generation.

Zekkyou said:

To your other comments:

FF15:ED is a great example. Some stuff is a bit of a let down, and the core game could still be scaled back onto the PS3 and 360, but stuff like its real-time lighting and incredibly complex animation system truly feel "next-gen". Dynamic weather is also a good example (especially when it directly influences gameplay).

Now SE just need to work on the shitty IQ and stability :p

Definitely this, but I really doubt they will be able to deliver the game in stable 30fps.



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KingdomHeartsFan said:

The best use of the better AI I think is the nemesis system, yes its on last gen too but its stripped down.

The last gen version of SOM is barley worth mentioning... The game wasn't just stripped down to run on the 7th gen, it was an abomination. I've seen actual potatoes run faster than the PS3 version.



Asymertric gameplay has been around a while at least since duck hunt on the nes. While not used often it's been there. How many games even have it like super Mario galaxy. Some of the rabbids games. Puppeteer. even demons souls in some ways



VXIII said:

Definitely this, but I really doubt they will be able to deliver the game in stable 30fps.

I doubt they'll be able to maintain a perfect 30fps (would love to be proved wrong), but hopefully it'll be a lot more stable than it is now. I could forgive a 25 - 30fps variable during particularly resource intensive sections, but not sub-20 to 30.

1080p would also be nice, but i think they'll settle for 900p. As much as i dislike it when a game doesn't have a pixel perfect resolution, i'd rather a stable 900p than an unstable 1080p. Some better texture filtering would be appreciated though :p



I think Pokemon X/Y/OR/AS usage of the 3DS' touch screen to display a menu system that finds players playing the same game(s) as you are in real time is new. It allow players to easily find someone to play with online and makes the online community more accessible. It's a convenient online gameplay feature that is surprising to see from a Japanese Nintendo developer. Its so convenient that I wish this was in every online multiplayer Wii U game since most of their Gamepad screen usage is optional. Why not let it show a menu system like Pokemon that finds other people who are playing the same game as you currently are? 



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Let's just put it this way:

1st Generation: Interaction with the television screen (sort of)

2nd Generation: Consoles with a cartridge slot that allow and endless number of games to be played. This opened up endless possibility for game ideas, given that they could be done within the restrictions of the console. We start to see handheld systems hit the market.

3rd Generation: Scrolling across the screen and fast movements. Most games now take place on more than one screen. Usage of password systems and battery packs allow players to beat the game in multiple sittings, allowing for longer games. The RPG genre thrived because of this.

4th Generation: The Golden Age of 2D gaming. Also, the ability to rotate sprites as to give the impression of 3D allowing for games to have pseudo 3D gameplay. Other technologies such as the FX chip allowed for actual 3D gameplay. First real attempts at CD-based gaming. We also start to see a competitive handheld market.

5th Generation: 3D gameplay becomes mainstream as do the use of CD's for gaming. Several genres such as the platform genre and RPG genres are forever changed. Other new genres such as survival horror become well known on home consoles. The analog stick makes 3D movement easier. Rumble feedback makes games even more interactive.

6th Generation: Online play on home consoles becomes mainstream. 3D graphics and gameplay have become perfected.

7th generation: Further advances to online gaming. Online stores are now a norm. Motion controls dominate the gaming scene for a few years. Handhelds now have dual screen gameplay, touchscreen gameplay, online interactivility and we have an even more competitive handheld market.

8th generation: Broken, glitchy game releases followed up by an apology from the publisher become the norm as well as long download times, poorly designed user interfaces, and a constant overhyping of games brought on partly by public demonstrations of acting coming from gaming publishers who insist on lying about their early game footage, insisting that it is indeed the real game and not a movie.

We've come a long way, sigh.



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