sc94597 said:
VXIII said:
The friendly AI and the interaction between the characters in Final Fantasy XV: Episode Duscae..
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Edit: Also, the scale on the enemies and how it affect the battles in FFXIV: ED as well, Each part of the huge enemies serves as a separate object. Some part are weak points but hard to reach, some parts are easy to reach but take less damage. The scale of the enemy also makes you cause and change your strategy as you would want to stay out of attack range. That complexity felt exactly like "next gen gameplay" to me.
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Okay, yeah. Better AI is definitely a plus this generation. Was not scale with weakpoints done in SoTC on PS2, and again in games like Monster Hunter 4 on the 3DS.
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Compromises were made in different areas... That is exactly what makes the topic pointless imo. You are not looking at the whole picture. The scale in SoTC came at the cost of having an empty world and terrible FTP... But yeah, you are right I guess.