By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Gaming - Gaming Experiences Unique to the Eighth Generation.

So now that we are about a year and a half into the eighth generation for PS4/XBO and about two and a half years for Wii U. What are some experiences that felt new to you which you didn't have in the seventh generation (and before?) I'm interested as somebody who doesn't yet own an eighth generation console in the unique experiences of others. What is something that you do on your new platform (gaming-wise) which you could not do on your previous platform: either because it wasn't present on said previous platform or it wasn't developed well enough? For example, think of how in the sixth generation online-gaming on consoles was pretty marginal but online gaming exploded in the seventh generation. Your examples don't have to be that large or significant, though. Please keep the features relevant to gameplay, by the way. 

One thing I can think of, personally, is that there is much more social networking with gaming on today's platforms. You are able to stream your gameplay, share images, and talk about your games much more easily. 

 

edit: I'll edit the thread with what people say. 

- Asymmetric Gameplay (Wii U)

- Off Screen Gameplay 

- Share play 

- Street Pass

- Better AI

- Destructible Environments 

- Glassesless 3D

- Dynamic Weathering System

- Nemesis System in Shadow of Mordor. 



Around the Network

Well The Upad has done some cool stuff for games. Especially ZombiU.



I can't think of anything that's possibile in the 8th generation that wasn't possible to achieve already in 7th gen with less pretty graphics.



Probably the Gamepad for the Wii U (Off screen play, etc.)
and the 3DS (actual connection to the internet, other gimmicks)



NintenDomination [May 2015 - July 2017]
 

  - Official  VGChartz Tutorial Thread - 

NintenDomination [2015/05/19 - 2017/07/02]
 

          

 

 

Here lies the hidden threads. 

 | |

Nintendo Metascore | Official NintenDomination | VGC Tutorial Thread

| Best and Worst of Miiverse | Manga Discussion Thead |
[3DS] Winter Playtimes [Wii U]

Vita: LittleBigPlanet, Gravity Rush, Tearaway.
Those games utilize the Vita hardware ( input methods ) in smart ways that can only work on the Vita.

Home consoles is where it gets tricky. We can not know for sure. Things like AI, FPS, the amount of enemies on the screen, the interactivity with the environments, the size of the areas. All can be considered "gameplay" because they have effects on your experience. Most compromises happen in those not so obvious elements.

How about Bloodborne extremely rich environments and destructible objects, or The Order solid 30fps ? Would you consider those to be "gameplay" ? I sure do.



Around the Network

Shareplay, play local-multiplayer modes over the internet with a friend who doesn't own the game, or let a friend play your games with it.



Controversial gaming journalists 

http://www.reddit.com/r/controversial/comments/2zhpgd/ign_editor_caught_lying_calls_me_names/



VXIII said:

Vita: LittleBigPlanet, Gravity Rush, Tearaway.
Those games utilize the Vita hardware ( input methods ) in smart ways that can only work on the Vita.

Home consoles is where it gets tricky. We can not know for sure. Things like AI, FPS, the amount of enemies on the screen, the interactivity with the environments, the size of the areas. All can be considered "gameplay" because they have effects on your experience. Most compromises happen in those not so obvious elements.

How about Bloodborne extremely rich environments and destructible objects, or The Order solid 30fps ? Would you consider those to be "gameplay" ? I sure do.

@Bolded These are valid if you notice the differences and can specifically mention them for particular games. Have you noticed in a specific game that the AI is better? As for FPS, it seems to me that the average framerate this generation isn't that much off from the average frame-rate last generation. Many games, like last generation, fail to reach a locked 30 fps. 

As for your last sentence, yes, if the destructible objects affect how you play the game (rather than being aesthetically pleasing.) The Order wasn't on last generation consoles, so we can't say. 



Share play



Do the street pass functionalities of the 3DS count? They're used in several games

Oh, and glasses-free 3D gaming. Duh!



Official Tokyo Mirage Sessions #FE Thread