sc94597 said:
@Bolded These are valid if you notice the differences and can specifically mention them for particular games. Have you noticed in a specific game that the AI is better? As for FPS, it seems to me that the average framerate this generation isn't that much off from the average frame-rate last generation. Many games, like last generation, fail to reach a locked 30 fps. As for your last sentence, yes, if the destructible objects affect how you play the game (rather than being aesthetically pleasing.) The Order wasn't on last generation consoles, so we can't say. |
The friendly AI and the interaction between the characters in Final Fantasy XV: Episode Duscae then. It is the most "next gen" AI I have seen in any game to date. The AI changes drastically depends on the situation. For example, if you hide behind a rock to recover, one character sometimes stand guard over you.
Another example that when you are in danger. One character come to your aid, other character avengers you, and the last character runs away scared because of the whole miss that is going on.
Another small thing is that how they look after each other and how they "high 5" each other if one character protected the other from danger... It all happens in real time. The AI makes them really dependable
They are a lot more situation I could mention but I think my point is clear. Compare that to FF XIII or any game last generation. It is definitely a step forward.
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Edit: Also, the scale on the enemies and how it affect the battles in FFXV: ED as well, Each part of the huge enemies serves as a separate object. Some part are weak points but hard to reach, some parts are easy to reach but take less damage. The scale of the enemy also makes you cause and change your strategy as you would want to stay out of attack range. That complexity felt exactly like "next gen gameplay" to me.







