VXIII said:
Compromises were made in different areas... That is exactly what makes the topic pointless imo. You are not looking at the whole picture. The scale in SoTC came at the cost of having an empty world and terrible FTP... But yeah, you are right I guess. |
As far as I can tell, the empty world is a design choice. The whole point of SOTC is that you go and kill large bosses.Monster Hunter is an example of a densely packed world (of course not an open-world game) where monsters have weakpoints on parts of their bodies. If you want an example of an open-world game which does this, then you have the revised Fallout series. I mean, sure it isn't doing this while running at 900p (on consoles) and certainly the animations in fallout aren't as great as in FFXV, but those are aesthetic features that enhance immersion (rather than the way you play the game.) Now of course the enemies in FFXV are enormous, but that is because they suit the world. There are a few large enemies in Fallout 3 and New Vegas, but a plethora of them wouldn't fit in that world.







