VXIII said:
The friendly AI and the interaction between the characters in Final Fantasy XV: Episode Duscae then. It is the most "next gen" AI I have seen in any game to date. The AI changes drastically depends on the situation. For example, if you hide behind a rock to recover, one character sometimes stand guard over you. Another example that when you are in danger. One character come to your aid, other character avengers you, and the last character runs away scared because of the whole miss that is going on. Another small thing is that how they look after each other and how they "high 5" each other if one character protected the other from danger... It all happens in real time. The AI makes them really dependable They are a lot more situation I could mention but I think my point is clear. Compare that to FF XIII or any game last generation. It is definitely a step forward. --- Edit: Also, the scale on the enemies and how it affect the battles in FFXIV: ED as well, Each part of the huge enemies serves as a separate object. Some part are weak points but hard to reach, some parts are easy to reach but take less damage. The scale of the enemy also makes you cause and change your strategy as you would want to stay out of attack range. That complexity felt exactly like "next gen gameplay" to me. |
Okay, yeah. Better AI is definitely a plus this generation. Was not scale with weakpoints done in SoTC on PS2, and again in games like Monster Hunter.







