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Forums - Sony - Roughly half of Evolution Studios (Driveclub) faces redundancy.

kitler53 said:
Qwark said:
The game sold almost 1.5 million copies and it is the ultimate graphical for PS4, I think Sony is being a little to harsh for these guys. Studio closes in October 2015 after season pass content is finished I call it. Which is depressing since it is Sony's last studio making relevant arcade racing games. Coulsn't they just fire every single damn person who worked on the last guardian a production team that hasn't produced anything since the freaking PS2 era


a year late.

broken at launch anyways.

weather system delayed from the delayed launch.

ps+ version still a broken promise.

 

this game is a blackeye for playstation when it should have been a crowning jewel.   at the very least the management needs to be seriously reconsidered because all in all there is more bad than good even if the game a few months after launch is great.


Technical masterpiece, server problems, but the game wasn't broken as you call it.And even with all it's problems it is still better than knack, PS+ is indeed a bit unfortunate, weather system is added by request later in the development porcess but Sony probably wouldn't let them delay it twice. Even at launch the game is still one of the highest ranked sony exclusives above the order and knack and almost at the same score as Killzone SF. The game got better over time and most people think it is awesome when they play it.

If I compare that to Japan studio's master fails this is not Sony's biggest letdown let's recall the ones form Japan.

The pupeteer a commercial disaster

Knack a huge dissaster, a bad game which did nothing for the PS4

A team which is bussy doing nothing for over a gen by now costing more than driveclub has wihout a penny of profit.

The management could get thinned down though, but in the industrie it will probably mean the developers who made the cars, tracks and actualy the whole game will be kicked while the supervisors who should have detected these problems in the first place stay where they are till october 2015.



Please excuse my (probally) poor grammar

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sam987 said:
They didnt reached break even...

That seems unlikely with 1.5 million units sold since it has been made by a relatively small studio and the game isn't a year old yet so it's only fair to give it some time, hell it even outsold horizon 2 and probably will outsell forza 5.



Please excuse my (probally) poor grammar

Turkish said:
Lawlight said:
65+ people left is still enough for AAA driving games.


How many employees did they have an where can I look it up?

If that's true, they'll go on a hiring spree with the next project cuz +65 people is way too many to just continue service this game.


I don't know if you can look it up but it was Rushy himself who responded to one of my questions on Twitter. I can try to find it.



Qwark said:
..

Technical masterpiece, server problems, but the game wasn't broken as you call it.And even with all it's problems it is still better than knack, PS+ is indeed a bit unfortunate, weather system is added by request later in the development porcess but Sony probably wouldn't let them delay it twice. Even at launch the game is still one of the highest ranked sony exclusives above the order and knack and almost at the same score as Killzone SF. The game got better over time and most people think it is awesome when they play it.

If I compare that to Japan studio's master fails this is not Sony's biggest letdown let's recall the ones form Japan.

The pupeteer a commercial disaster

Knack a huge dissaster, a bad game which did nothing for the PS4

A team which is bussy doing nothing for over a gen by now costing more than driveclub has wihout a penny of profit.

The management could get thinned down though, but in the industrie it will probably mean the developers who made the cars, tracks and actualy the whole game will be kicked while the supervisors who should have detected these problems in the first place stay where they are till october 2015.

lol, just because other games were bad doesn't forgive driveclub's problems.

i think the biggest problem was their inability to release a ps+ version because they needed to manage their broken online.  i was stoked for driveclub before release but planned on getting the ps+ version to try it out before upgrading.   here we are many months later and i kind of forgot about the game entirely while waiting for the ps+ version to arrive.  they should have never promised something they couldn't deliever..

 

...and don't knock pupeteer.   platformers are, in general, poor sellers these days but pupeteer was a fantatic game.  i love that game soo much.



Or maybe Sony needed the money just to impress the not-so-impressed investers...



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kitler53 said:
Qwark said:
..

Technical masterpiece, server problems, but the game wasn't broken as you call it.And even with all it's problems it is still better than knack, PS+ is indeed a bit unfortunate, weather system is added by request later in the development porcess but Sony probably wouldn't let them delay it twice. Even at launch the game is still one of the highest ranked sony exclusives above the order and knack and almost at the same score as Killzone SF. The game got better over time and most people think it is awesome when they play it.

If I compare that to Japan studio's master fails this is not Sony's biggest letdown let's recall the ones form Japan.

The pupeteer a commercial disaster

Knack a huge dissaster, a bad game which did nothing for the PS4

A team which is bussy doing nothing for over a gen by now costing more than driveclub has wihout a penny of profit.

The management could get thinned down though, but in the industrie it will probably mean the developers who made the cars, tracks and actualy the whole game will be kicked while the supervisors who should have detected these problems in the first place stay where they are till october 2015.

lol, just because other games were bad doesn't forgive driveclub's problems.

i think the biggest problem was their inability to release a ps+ version because they needed to manage their broken online.  i was stoked for driveclub before release but planned on getting the ps+ version to try it out before upgrading.   here we are many months later and i kind of forgot about the game entirely while waiting for the ps+ version to arrive.  they should have never promised something they couldn't deliever..

 

...and don't knock pupeteer.   platformers are, in general, poor sellers these days but pupeteer was a fantatic game.  i love that game soo much.

I am not saying it does, I only say that Sony has studio's which are way worse than Evolution and don't have to deal with big layoffs. Funny enough SC Europe is always the loser, after Liverpool and layoffs at guerilla cambridge this is 3rd "restructuation"at a british studio, concluding that Sony is racist.

It's almost like if you fuck up it doesn't matter, (Order 1886 after 5 years a game which barely last an hour per year, Killzone SF not what it meant to be, Knack need I say more) if you make a good game (Infamous second son) you get small layoffs, and if you partly fuck up and make it right by support you get a huge layoff. Which is pretty odd, best stay developing a never releasing game seems to be a safe bet or work at ND.

I don't knock pupeteer down it was a fine game but it didn't sell 250.000 units, while LBP sold 16 times as much, not saying it was a bad game, it was pretty good but it surely didn't set a record, perhaps maybe Sony's worst AAA selling exclusive ever.

As for the PS+ version, while that was just dumb, but hey at least they did something, in comparison to another certain studio. Which is making a game for over a decade and only made a PS3 remake while it's a way bigger studio. And evolution is my only hope to make either Wipeout or Motorstorm and now it almost certainly is going to close after the seasonpass is done I am not to happy about that.

 



Please excuse my (probally) poor grammar

sam987 said:
Or maybe Sony needed the money just to impress the not-so-impressed investers...

Why by cutting on the only profitable part of the business and endangering the top spot by declining it's exclusives, not so smart fire some people at Japan studios instead for not making anything remarkable but a remake in over 10 years.



Please excuse my (probally) poor grammar

Qwark said:
...

I am not saying it does, I only say that Sony has studio's which are way worse than Evolution and don't have to deal with big layoffs. Funny enough SC Europe is always the loser, after Liverpool and layoffs at guerilla cambridge this is 3rd "restructuation"at a british studio, concluding that Sony is racist.

It's almost like if you fuck up it doesn't matter, (Order 1886 after 5 years a game which barely last an hour per year, Killzone SF not what it meant to be, Knack need I say more) if you make a good game (Infamous second son) you get small layoffs, and if you partly fuck up and make it right by support you get a huge layoff. Which is pretty odd, best stay developing a never releasing game seems to be a safe bet or work at ND.

I don't knock pupeteer down it was a fine game but it didn't sell 250.000 units, while LBP sold 16 times as much, not saying it was a bad game, it was pretty good but it surely didn't set a record, perhaps maybe Sony's worst AAA selling exclusive ever.

As for the PS+ version, while that was just dumb, but hey at least they did something, in comparison to another certain studio. Which is making a game for over a decade and only made a PS3 remake while it's a way bigger studio. And evolution is my only hope to make either Wipeout or Motorstorm and now it almost certainly is going to close after the seasonpass is done I am not to happy about that.

 


lol, racist.   SCEA, SCEE, and SCEJ have different management.  if anything SCEJ needs to be more like SCEE after the continued disaster that is TLG.  ...but if you remember right there were layoffs there too and a guy from SCEA came in to replace the SCEJ managers and get them better organized.   ..and layoffs at SM.  ..and layoffs at ND.

not sure why you even bring up infamous.  every game ditches a bunch of artists and contractors after finishing a project.  games have cyclic development cycles and studios that don't have multiple projects being worked on at a time cannot justify paying employees that will go over a year without any work to be done.  everyone in the industry does this.

you seem overly upset by evolution in particular.  i guess i just don't get it.  it's not like motorstorm was ever a big hit either outside of the orginal (heavily bundeled) game.  it's been a really long time for them without much to show for it.   the driveclub disaster of a launch is only the latest poor performer.



So what does "Driveclub as a service" mean? Does this mean Driveclub will be around for the rest of the gen, and Evolution's only job forward is providing updates and extra content for it? That sounds odd. Anyone have a better idea of what it might mean?



Teeqoz said:
So what does "Driveclub as a service" mean? Does this mean Driveclub will be around for the rest of the gen, and Evolution's only job forward is providing updates and extra content for it? That sounds odd. Anyone have a better idea of what it might mean?

Finishing the season pass and close the studio is more likely



Please excuse my (probally) poor grammar