kitler53 said:
not sure why you even bring up infamous. every game ditches a bunch of artists and contractors after finishing a project. games have cyclic development cycles and studios that don't have multiple projects being worked on at a time cannot justify paying employees that will go over a year without any work to be done. everyone in the industry does this. you seem overly upset by evolution in particular. i guess i just don't get it. it's not like motorstorm was ever a big hit either outside of the orginal (heavily bundeled) game. it's been a really long time for them without much to show for it. the driveclub disaster of a launch is only the latest poor performer. |
I wouldn't call anything above a million made by a not so big studio a poor performer excluding digital ofcourse. Motorstorm 1 and Motorstorm 2 where pretty awesome and more important pretty unique, with so many diciplines blowing yourself up volcano's and water. Driveclub is also pretty great at least now it is and it has some pretty good sales.
To simply put it if evo is done making racing games, there is not a single studio to fill the gap, since liverpool is also closed. PD is only making GT and since GT is not arcade that studio doesn't count. It's not always standard to ditch people after you're done most of the time you start up a new project. Especially considering the people who where fired wheren't just freelanchers but also employees who worked on Sly at cetera.
Please excuse my (probally) poor grammar










