onionberry said: More money is not a mistake, never. |
If it sells poorly, they won't make money on it.
onionberry said: More money is not a mistake, never. |
If it sells poorly, they won't make money on it.
Hard to say, need to know some things and honestly some of them are estimations.
1. Cost to port to X1
2. Additional sales and profits to titles due to port
Essentially if 2 exceeds 1 by a certain factor it is not a mistake. If not, then it is.
The issue is defining these. The cost is likely not much as others have pointed out the similar architecture reduces costs quite a bit. The harder point to define is additional sales. Many people think the following. Game sold X on system A and Y on system B, therefore porting to system B added Y sales. The flaw in this thinking is that without the port the amount X on system A is guaranteed to be greater. The challenge is estimating what that X would have been and how it compares to X+Y.
The other talking point could be does porting expand a brand versus does it dilute it by not being as "special" to a particular base.
Honestly I am not sure, but if I can play games I want not bothered that people that own other systems can enjoy them as well.
Angelus said:
Type 0 at $60 is nothing short of robbery lol |
Your entitled to your opinion, but you couldn't be more wrong.
Angelus said:
Type 0 at $60 is nothing short of robbery lol |
You really are amusing.
MohammadBadir said:
Not much else to say, really. I imagine that FFXIII still stings to this day (although that one sucked). |
To be fair, XIII-2 was alright.
whatever said:
If it sells poorly, they won't make money on it. |
what's poorly? Both consoles have the same architecture, so if the ps4 version sells 5m, the xbox1 version 1m and the pc version 700,000 (hopefully because this game deserves to be played at max settings) they're going to be fine.
gooch_destroyer said:
To be fair, XIII-2 was alright. |
Yeah, that one was decent enough. Not a good FF game, but a decent game on its own.
XIII-1/3 though...
im pretty sure that whatever costs of porting is minimal and being covered by MS anyway, so no SE is getting their money anyway. Sony doesnt care because they know the xbox version isnt gonna come close to PS4. Its only a mistake if the ONE version somehow bombs and even then it only really effects MS.
shikamaru317 said:
I think you hit the nail on the thread there Angelus. I've seen people trying to suggest that Metal Gear Solid V shouldn't be multiplat because Ground Zeroes didn't sell well on XB1, and now other people are making the same argument about Type- 0 HD and FFXV. What those people fail to realize is that because neither FF or MGS has much of a history on Xbox, there is far less loyalty to those franchises among Xbox fans than there is among Playstation fans. Due to their franchise loyalty, PS fans can overlook the poor value of $40 for a demo (Ground Zeroes), and $60 for a port of a PSP game (Type-0), but it's not so easy for Xbox gamers to overlook that same poor value. I feel like FFXV and MGS V:TPP will sell much better on XB1 than Type-0 HD and Ground Zeroes did. |
While Type-0 might be overpriced, which depends on the user really, I don't see how anyone could come to conclusion it sold poorly because of "value". If that's the case then why would a great game with value like Sunset Overdrive sell as low as it did? Some genres and games just won't sell relatively well on Xbox, regardless of value, because the game doesn't appeal to the overall fanbase.