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Forums - Sony Discussion - God of War III Remastered coming to PS4 July 14th - screens and trailer

Slade6alpha said:
I'm curious about the price point. $50-$60 seems like a lot to ask for. Thoughts?


$40 is the sweet spot.



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daredevil.shark said:
Ryng_Tolu said:
Wow, another remastered... seriusly, what?


So what? People have no problem with wind waker or majoras mask. What's the issue?


Difference here is that this game was going to be available on PS Now. Majora's Mask couldn't be played on the 3DS otherwise. Wind Waker couldn't be played on the Wii U otherwise.



Why doesn't Sony remaster all of them, or at least 1-3? Sony already released like 3 collections on ps3 why not re-release one of those?



daredevil.shark said:
Slade6alpha said:
I'm curious about the price point. $50-$60 seems like a lot to ask for. Thoughts?


$40 is the sweet spot.

That's what I'm thinking the price should be. I mean they do need to make the money back. In the end, it's cool for those who want it. GoW 3 looked amazing on PS3, going to be awesome to see the improvements. 



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Angelus said:
vivster said:
Angelus said:
8th Gen consoles: Selling you 7th gen all over again


Not a dig at Sony or this particular remaster btw....but I think we can all agree that so far this gen consists of entirely too many ports (and most of them aren't even very impressive)

There is no such thing as "too many ports". I remember a time when more games on a single platform were considered a good thing.

These remasters take little effort to make and we're still seeing plenty of new games. So what's with the complaining?

That's your opinion. My opinion is that it's companies taking advantage of the new gen's lack of backwards compatibility, and that they'll remember how successful it was when it comes to deciding whether any future systems should be backwards compatible. Sure it's good for them. Not for gamers though 

The reason why PS4 and X1 are not backwards compatible are the developers and not the publishers. Because they recognized that the last architectures used for the consoles were complete and utter shit and pleaded the console manufacturers to choose a more simple architecture. Hence why we had to switch to a system that is closer to PCs. This switch was made to benefit developers who could develop games easier which will in fact in the end benefit the consumer.

You know what also benefits the consumer? Making the consoles as cheap as possible. Hence the manufacturers didn't add BC because it would make the console significantly more expensive and complex.

So the real people to blame here are the cheap ass entitled consumers who want a cheap ass piece of plastic that is tightly fit without any room for actual technology. Would you have bought a $600 PS4 that's bigger, hotter and consumes more energy? I would've, but the mainstream console gamer wouldn't. So blame those bastards.



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I never thought I'll start complaining about remasters, but this has really gotten out of hand.



smroadkill15 said:
Why doesn't Sony remaster all of them, or at least 1-3? Sony already released like 3 collections on ps3 why not re-release one of those?

It's releaseing in July, so I can't say too much on development time (I'm not a dev), but it seems like a quick way to help build extra funds for the next installment. Releasing in July where it's not too crowded is smart IMO as well. 



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Clyde32 said:
daredevil.shark said:


So what? People have no problem with wind waker or majoras mask. What's the issue?


Difference here is that this game was going to be available on PS Now. Majora's Mask couldn't be played on the 3DS otherwise. Wind Waker couldn't be played on the Wii U otherwise.

GOW3 can't be played on PS4 either, even with PSNow because PS now is the PS3 version. So according to your logic there is no "difference".



God of War III Remastered is coming to PS4 this July

What better way to mark Kratos’ 10th anniversary?

Happy 10th birthday God of War! I can’t believe it has already been ten years (almost to this day) since Santa Monica Studio released Kratos out into the wild.

Creating an original game is really hard; it takes a combination of creativity, tenacity, guts, skill, and let’s be honest here, no small amount of total lunacy to imagine and see to the finish an entirely new world. So making an original game that is successful, well, that is just lightning in a bottle, my friends. I believe that David Jaffe did just that when he created and directed the first God of War game.

I joined the Studio later in the development of the first game and had the pleasure of being part of making Kratos who he is today. It all began with Dave’s vision of a brutal mythological world that was equal parts amazing and insane. Then slowly it coalesced with our desire to make the best ‘pick-up-and-play’ action adventure game, seamlessly taking the player to the far reaches of their imagination.

All of this was rolled into the capable hands of one of the most talented development teams I have had the pleasure of working with, the Santa Monica Studio. Together we fought our way to the finish, battling side-by-side (and sometimes even against each other) to reach the finish line and release a game that we all were proud of. As luck would have it, many of you played that game and liked it enough to let us make many incredible entries into the series.

As a fan action adventure and story based games myself, I am forever thankful to Dave Jaffe for the amazing world he created, out of his freaking head. As a professional I owe much of my current career to the opportunity that he and Shannon Studstill (now head of Santa Monica Studio) gave me to go on and direct the second game

The story I wrote for God of War II set the stage for an epic finish to the trilogy Dave and I had always imagined: an all out war between the Gods, Titans and our favorite angst-ridden Spartan warrior.

Going into the third game I set to work on a script and game layout that would push the PS3 to its absolute limit. While I did not continue on to direct the game, Stig Assmussen, the badass Art Director on the series, took the helm as Director and continued crafting the game and story to its eventual meteoric heights with creative gravitas and skill, and along with his amazing team created one of the craziest, most bombastic and most visually resplendent entries in the series. Seriously, every time I play through that game I see the unique brand of brilliance the Santa Monica team pours into every game they do.

Imagine if a game like that came out on PS4, right?

Well, thanks to the fine folks at SCE we do not have to imagine anymore because God of War III Remastered is here!

Well, not here yet, but here in the sense that we are announcing it, here. It actually comes out this 15th July and 17th July in the UK.

This action packed thrill ride of a game will take series newcomers and regulars alike on a retina popping thrill ride filled to the absolute brim with 1080p gameplay, silky smooth combat, earth shaking weapons, bosses you simply have to face to believe and an all new new photo mode so you can share those most tender of God of War moments, like stabbing a Minotaur in the frickin face, with your friends and loved ones.

 
I highly recommend everyone grab a copy and play because whether you are new to the series or Spartan veterans, God of War III Remastered is one damn fine game.

On this glorious day of celebration we are also taking some of the world’s best speed runners and bringing them together under one roof to watch (via twitch stream, whatever the hell that is) them break, exploit and skip all the long hours and hard work the development team put into these games, all in hopes of achieving the fastest completion time!!! HUZZAH!!

Seriously, they can finish the game in less time than it took for us to agree on a dinner order, it’s nuts. You should just watch it.

WATCH GOD OF WAR DONE QUICK LIVE RIGHT NOW

Happy birthday, God of War. Happy birthday, Kratos, you crazy bald, ash-covered bastard! Here’s to 10 years.

Should we toast to another ten years? Will there be another ten years?

Hmm…



Roronaa_chan said:
Clyde32 said:
daredevil.shark said:


So what? People have no problem with wind waker or majoras mask. What's the issue?


Difference here is that this game was going to be available on PS Now. Majora's Mask couldn't be played on the 3DS otherwise. Wind Waker couldn't be played on the Wii U otherwise.

GOW3 can't be played on PS4 either, even with PSNow because PS now is the PS3 version. So according to your logic there is no "difference".


There seems to be a contradiction here...

Regardless, Majora's Mask is 15 years old, and Wind Waker was 11 when that game came out. God of War 3 is 5 years old. That's not even a full generation.